Add existing to tracked
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import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* @enum {number}
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* @private
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*/
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const RenderbufferFormat = {
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RGBA4: WebGLConstants.RGBA4,
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RGBA8: WebGLConstants.RGBA8,
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RGBA16F: WebGLConstants.RGBA16F,
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RGBA32F: WebGLConstants.RGBA32F,
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RGB5_A1: WebGLConstants.RGB5_A1,
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RGB565: WebGLConstants.RGB565,
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DEPTH_COMPONENT16: WebGLConstants.DEPTH_COMPONENT16,
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STENCIL_INDEX8: WebGLConstants.STENCIL_INDEX8,
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DEPTH_STENCIL: WebGLConstants.DEPTH_STENCIL,
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DEPTH24_STENCIL8: WebGLConstants.DEPTH24_STENCIL8,
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validate: function (renderbufferFormat) {
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return (
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renderbufferFormat === RenderbufferFormat.RGBA4 ||
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renderbufferFormat === RenderbufferFormat.RGBA8 ||
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renderbufferFormat === RenderbufferFormat.RGBA16F ||
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renderbufferFormat === RenderbufferFormat.RGBA32F ||
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renderbufferFormat === RenderbufferFormat.RGB5_A1 ||
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renderbufferFormat === RenderbufferFormat.RGB565 ||
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renderbufferFormat === RenderbufferFormat.DEPTH_COMPONENT16 ||
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renderbufferFormat === RenderbufferFormat.STENCIL_INDEX8 ||
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renderbufferFormat === RenderbufferFormat.DEPTH_STENCIL ||
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renderbufferFormat === RenderbufferFormat.DEPTH24_STENCIL8
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);
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},
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getColorFormat: function (datatype) {
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if (datatype === WebGLConstants.FLOAT) {
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return RenderbufferFormat.RGBA32F;
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} else if (datatype === WebGLConstants.HALF_FLOAT_OES) {
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return RenderbufferFormat.RGBA16F;
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}
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return RenderbufferFormat.RGBA8;
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},
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};
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Object.freeze(RenderbufferFormat);
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export default RenderbufferFormat;
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