Add existing to tracked
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/**
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* The state for a particular rendering pass. This is used to supplement the state
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* in a command being executed.
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*
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* @private
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* @constructor
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*/
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function PassState(context) {
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/**
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* The context used to execute commands for this pass.
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*
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* @type {Context}
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*/
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this.context = context;
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/**
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* The framebuffer to render to. This framebuffer is used unless a {@link DrawCommand}
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* or {@link ClearCommand} explicitly define a framebuffer, which is used for off-screen
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* rendering.
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*
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* @type {Framebuffer}
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* @default undefined
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*/
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this.framebuffer = undefined;
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/**
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* When defined, this overrides the blending property of a {@link DrawCommand}'s render state.
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* This is used to, for example, to allow the renderer to turn off blending during the picking pass.
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* <p>
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* When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
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* </p>
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*
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* @type {boolean}
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* @default undefined
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*/
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this.blendingEnabled = undefined;
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/**
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* When defined, this overrides the scissor test property of a {@link DrawCommand}'s render state.
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* This is used to, for example, to allow the renderer to scissor out the pick region during the picking pass.
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* <p>
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* When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
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* </p>
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*
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* @type {object}
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* @default undefined
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*/
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this.scissorTest = undefined;
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/**
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* The viewport used when one is not defined by a {@link DrawCommand}'s render state.
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* @type {BoundingRectangle}
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* @default undefined
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*/
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this.viewport = undefined;
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}
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export default PassState;
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