Add existing to tracked
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// @ts-check
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/**
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* The render pass for a command.
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*
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* @enum {number}
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* @private
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*/
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const Pass = {
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// If you add/modify/remove Pass constants, also change the automatic GLSL constants
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// that start with 'czm_pass'
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//
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// Commands are executed in order by pass up to the translucent pass.
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// Translucent geometry needs special handling (sorting/OIT). The compute pass
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// is executed first and the overlay pass is executed last. Both are not sorted
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// by frustum.
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ENVIRONMENT: 0,
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COMPUTE: 1,
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GLOBE: 2,
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TERRAIN_CLASSIFICATION: 3,
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CESIUM_3D_TILE_EDGES: 4,
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CESIUM_3D_TILE_PLANAR_FILL_ID: 5,
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CESIUM_3D_TILE: 6,
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CESIUM_3D_TILE_CLASSIFICATION: 7,
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CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW: 8,
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OPAQUE: 9,
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TRANSLUCENT: 10,
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VOXELS: 11,
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GAUSSIAN_SPLATS: 12,
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CESIUM_3D_TILE_EDGES_DIRECT: 13,
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OVERLAY: 14,
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NUMBER_OF_PASSES: 15,
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};
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Object.freeze(Pass);
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export default Pass;
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