Add existing to tracked
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import Cartesian3 from "../Core/Cartesian3.js";
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import defined from "../Core/defined.js";
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import Ellipsoid from "../Core/Ellipsoid.js";
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import Event from "../Core/Event.js";
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import JulianDate from "../Core/JulianDate.js";
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import Matrix3 from "../Core/Matrix3.js";
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import Quaternion from "../Core/Quaternion.js";
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import Transforms from "../Core/Transforms.js";
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import Property from "./Property.js";
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import VelocityVectorProperty from "./VelocityVectorProperty.js";
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/**
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* A {@link Property} which evaluates to a {@link Quaternion} rotation
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* based on the velocity of the provided {@link PositionProperty}.
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*
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* @alias VelocityOrientationProperty
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* @constructor
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*
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* @param {PositionProperty} [position] The position property used to compute the orientation.
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* @param {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid used to determine which way is up.
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*
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* @example
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* //Create an entity with position and orientation.
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* const position = new Cesium.SampledProperty();
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* position.addSamples(...);
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* const entity = viewer.entities.add({
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* position : position,
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* orientation : new Cesium.VelocityOrientationProperty(position)
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* }));
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*/
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function VelocityOrientationProperty(position, ellipsoid) {
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this._velocityVectorProperty = new VelocityVectorProperty(position, true);
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this._subscription = undefined;
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this._ellipsoid = undefined;
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this._definitionChanged = new Event();
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this.ellipsoid = ellipsoid ?? Ellipsoid.default;
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const that = this;
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this._velocityVectorProperty.definitionChanged.addEventListener(function () {
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that._definitionChanged.raiseEvent(that);
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});
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}
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Object.defineProperties(VelocityOrientationProperty.prototype, {
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/**
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* Gets a value indicating if this property is constant.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {boolean}
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* @readonly
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*/
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isConstant: {
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get: function () {
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return Property.isConstant(this._velocityVectorProperty);
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},
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},
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/**
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* Gets the event that is raised whenever the definition of this property changes.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {Event}
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* @readonly
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*/
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definitionChanged: {
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get: function () {
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return this._definitionChanged;
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},
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},
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/**
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* Gets or sets the position property used to compute orientation.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {Property|undefined}
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*/
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position: {
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get: function () {
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return this._velocityVectorProperty.position;
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},
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set: function (value) {
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this._velocityVectorProperty.position = value;
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},
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},
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/**
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* Gets or sets the ellipsoid used to determine which way is up.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {Property|undefined}
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*/
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ellipsoid: {
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get: function () {
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return this._ellipsoid;
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},
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set: function (value) {
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const oldValue = this._ellipsoid;
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if (oldValue !== value) {
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this._ellipsoid = value;
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this._definitionChanged.raiseEvent(this);
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}
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},
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},
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});
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const positionScratch = new Cartesian3();
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const velocityScratch = new Cartesian3();
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const rotationScratch = new Matrix3();
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const timeScratch = new JulianDate();
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/**
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* Gets the value of the property at the provided time.
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*
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* @param {JulianDate} [time=JulianDate.now()] The time for which to retrieve the value. If omitted, the current system time is used.
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* @param {Quaternion} [result] The object to store the value into, if omitted, a new instance is created and returned.
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* @returns {Quaternion} The modified result parameter or a new instance if the result parameter was not supplied.
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*/
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VelocityOrientationProperty.prototype.getValue = function (time, result) {
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if (!defined(time)) {
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time = JulianDate.now(timeScratch);
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}
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const velocity = this._velocityVectorProperty._getValue(
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time,
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velocityScratch,
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positionScratch,
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);
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if (!defined(velocity)) {
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return undefined;
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}
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Transforms.rotationMatrixFromPositionVelocity(
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positionScratch,
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velocity,
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this._ellipsoid,
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rotationScratch,
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);
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return Quaternion.fromRotationMatrix(rotationScratch, result);
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};
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/**
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* Compares this property to the provided property and returns
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* <code>true</code> if they are equal, <code>false</code> otherwise.
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*
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* @param {Property} [other] The other property.
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* @returns {boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
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*/
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VelocityOrientationProperty.prototype.equals = function (other) {
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return (
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this === other || //
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(other instanceof VelocityOrientationProperty &&
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Property.equals(
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this._velocityVectorProperty,
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other._velocityVectorProperty,
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) &&
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(this._ellipsoid === other._ellipsoid ||
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this._ellipsoid.equals(other._ellipsoid)))
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);
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};
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export default VelocityOrientationProperty;
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