Add existing to tracked
This commit is contained in:
+352
@@ -0,0 +1,352 @@
|
||||
/**
|
||||
* @license
|
||||
* Cesium - https://github.com/CesiumGS/cesium
|
||||
* Version 1.143.0
|
||||
*
|
||||
* Copyright 2011-2022 Cesium Contributors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* Columbus View (Pat. Pend.)
|
||||
*
|
||||
* Portions licensed separately.
|
||||
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
||||
*/
|
||||
|
||||
import {
|
||||
IndexDatatype_default
|
||||
} from "./chunk-XQ3SKCMM.js";
|
||||
import {
|
||||
Math_default
|
||||
} from "./chunk-C7JQVRLM.js";
|
||||
import {
|
||||
DeveloperError_default
|
||||
} from "./chunk-6YR6JBMY.js";
|
||||
import {
|
||||
defined_default
|
||||
} from "./chunk-AHWAZRBV.js";
|
||||
|
||||
// packages/engine/Source/Core/TerrainProvider.js
|
||||
function TerrainProvider() {
|
||||
DeveloperError_default.throwInstantiationError();
|
||||
}
|
||||
Object.defineProperties(TerrainProvider.prototype, {
|
||||
/**
|
||||
* Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
|
||||
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
|
||||
* are passed an instance of {@link TileProviderError}.
|
||||
* @memberof TerrainProvider.prototype
|
||||
* @type {Event<TerrainProvider.ErrorEvent>}
|
||||
* @readonly
|
||||
*/
|
||||
errorEvent: {
|
||||
get: DeveloperError_default.throwInstantiationError
|
||||
},
|
||||
/**
|
||||
* Gets the credit to display when this terrain provider is active. Typically this is used to credit
|
||||
* the source of the terrain.
|
||||
* @memberof TerrainProvider.prototype
|
||||
* @type {Credit}
|
||||
* @readonly
|
||||
*/
|
||||
credit: {
|
||||
get: DeveloperError_default.throwInstantiationError
|
||||
},
|
||||
/**
|
||||
* Gets the tiling scheme used by the provider.
|
||||
* @memberof TerrainProvider.prototype
|
||||
* @type {TilingScheme}
|
||||
* @readonly
|
||||
*/
|
||||
tilingScheme: {
|
||||
get: DeveloperError_default.throwInstantiationError
|
||||
},
|
||||
/**
|
||||
* Gets a value indicating whether or not the provider includes a water mask. The water mask
|
||||
* indicates which areas of the globe are water rather than land, so they can be rendered
|
||||
* as a reflective surface with animated waves.
|
||||
* @memberof TerrainProvider.prototype
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
*/
|
||||
hasWaterMask: {
|
||||
get: DeveloperError_default.throwInstantiationError
|
||||
},
|
||||
/**
|
||||
* Gets a value indicating whether or not the requested tiles include vertex normals.
|
||||
* @memberof TerrainProvider.prototype
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
*/
|
||||
hasVertexNormals: {
|
||||
get: DeveloperError_default.throwInstantiationError
|
||||
},
|
||||
/**
|
||||
* Gets an object that can be used to determine availability of terrain from this provider, such as
|
||||
* at points and in rectangles. This property may be undefined if availability
|
||||
* information is not available.
|
||||
* @memberof TerrainProvider.prototype
|
||||
* @type {TileAvailability|undefined}
|
||||
* @readonly
|
||||
*/
|
||||
availability: {
|
||||
get: DeveloperError_default.throwInstantiationError
|
||||
}
|
||||
});
|
||||
var regularGridIndicesCache = [];
|
||||
TerrainProvider.getRegularGridIndices = function(width, height) {
|
||||
if (width * height >= Math_default.FOUR_GIGABYTES) {
|
||||
throw new DeveloperError_default(
|
||||
"The total number of vertices (width * height) must be less than 4,294,967,296."
|
||||
);
|
||||
}
|
||||
let byWidth = regularGridIndicesCache[width];
|
||||
if (!defined_default(byWidth)) {
|
||||
regularGridIndicesCache[width] = byWidth = [];
|
||||
}
|
||||
let indices = byWidth[height];
|
||||
if (!defined_default(indices)) {
|
||||
if (width * height < Math_default.SIXTY_FOUR_KILOBYTES) {
|
||||
indices = byWidth[height] = new Uint16Array(
|
||||
(width - 1) * (height - 1) * 6
|
||||
);
|
||||
} else {
|
||||
indices = byWidth[height] = new Uint32Array(
|
||||
(width - 1) * (height - 1) * 6
|
||||
);
|
||||
}
|
||||
addRegularGridIndices(width, height, indices, 0);
|
||||
}
|
||||
return indices;
|
||||
};
|
||||
var regularGridAndEdgeIndicesCache = [];
|
||||
TerrainProvider.getRegularGridIndicesAndEdgeIndices = function(width, height) {
|
||||
if (width * height >= Math_default.FOUR_GIGABYTES) {
|
||||
throw new DeveloperError_default(
|
||||
"The total number of vertices (width * height) must be less than 4,294,967,296."
|
||||
);
|
||||
}
|
||||
let byWidth = regularGridAndEdgeIndicesCache[width];
|
||||
if (!defined_default(byWidth)) {
|
||||
regularGridAndEdgeIndicesCache[width] = byWidth = [];
|
||||
}
|
||||
let indicesAndEdges = byWidth[height];
|
||||
if (!defined_default(indicesAndEdges)) {
|
||||
const indices = TerrainProvider.getRegularGridIndices(width, height);
|
||||
const edgeIndices = getEdgeIndices(width, height);
|
||||
const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
|
||||
const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
|
||||
const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
|
||||
const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
|
||||
indicesAndEdges = byWidth[height] = {
|
||||
indices,
|
||||
westIndicesSouthToNorth,
|
||||
southIndicesEastToWest,
|
||||
eastIndicesNorthToSouth,
|
||||
northIndicesWestToEast
|
||||
};
|
||||
}
|
||||
return indicesAndEdges;
|
||||
};
|
||||
var regularGridAndSkirtAndEdgeIndicesCache = [];
|
||||
TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function(width, height) {
|
||||
if (width * height >= Math_default.FOUR_GIGABYTES) {
|
||||
throw new DeveloperError_default(
|
||||
"The total number of vertices (width * height) must be less than 4,294,967,296."
|
||||
);
|
||||
}
|
||||
let byWidth = regularGridAndSkirtAndEdgeIndicesCache[width];
|
||||
if (!defined_default(byWidth)) {
|
||||
regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = [];
|
||||
}
|
||||
let indicesAndEdges = byWidth[height];
|
||||
if (!defined_default(indicesAndEdges)) {
|
||||
const gridVertexCount = width * height;
|
||||
const gridIndexCount = (width - 1) * (height - 1) * 6;
|
||||
const edgeVertexCount = width * 2 + height * 2;
|
||||
const edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6;
|
||||
const vertexCount = gridVertexCount + edgeVertexCount;
|
||||
const indexCount = gridIndexCount + edgeIndexCount;
|
||||
const edgeIndices = getEdgeIndices(width, height);
|
||||
const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
|
||||
const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
|
||||
const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
|
||||
const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
|
||||
const indices = IndexDatatype_default.createTypedArray(vertexCount, indexCount);
|
||||
addRegularGridIndices(width, height, indices, 0);
|
||||
TerrainProvider.addSkirtIndices(
|
||||
westIndicesSouthToNorth,
|
||||
southIndicesEastToWest,
|
||||
eastIndicesNorthToSouth,
|
||||
northIndicesWestToEast,
|
||||
gridVertexCount,
|
||||
indices,
|
||||
gridIndexCount
|
||||
);
|
||||
indicesAndEdges = byWidth[height] = {
|
||||
indices,
|
||||
westIndicesSouthToNorth,
|
||||
southIndicesEastToWest,
|
||||
eastIndicesNorthToSouth,
|
||||
northIndicesWestToEast,
|
||||
indexCountWithoutSkirts: gridIndexCount
|
||||
};
|
||||
}
|
||||
return indicesAndEdges;
|
||||
};
|
||||
TerrainProvider.getSkirtVertexCount = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast) {
|
||||
return westIndicesSouthToNorth.length + southIndicesEastToWest.length + eastIndicesNorthToSouth.length + northIndicesWestToEast.length;
|
||||
};
|
||||
TerrainProvider.getSkirtIndexCount = function(skirtVertexCount) {
|
||||
return (skirtVertexCount - 4) * 2 * 3;
|
||||
};
|
||||
TerrainProvider.getSkirtIndexCountWithFilledCorners = function(skirtVertexCount) {
|
||||
return ((skirtVertexCount - 4) * 2 + 4) * 3;
|
||||
};
|
||||
TerrainProvider.addSkirtIndices = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, vertexCount, indices, offset) {
|
||||
let vertexIndex = vertexCount;
|
||||
offset = addSkirtIndices(
|
||||
westIndicesSouthToNorth,
|
||||
vertexIndex,
|
||||
indices,
|
||||
offset
|
||||
);
|
||||
vertexIndex += westIndicesSouthToNorth.length;
|
||||
offset = addSkirtIndices(
|
||||
southIndicesEastToWest,
|
||||
vertexIndex,
|
||||
indices,
|
||||
offset
|
||||
);
|
||||
vertexIndex += southIndicesEastToWest.length;
|
||||
offset = addSkirtIndices(
|
||||
eastIndicesNorthToSouth,
|
||||
vertexIndex,
|
||||
indices,
|
||||
offset
|
||||
);
|
||||
vertexIndex += eastIndicesNorthToSouth.length;
|
||||
addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset);
|
||||
};
|
||||
TerrainProvider.addSkirtIndicesWithFilledCorners = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, vertexCount, indices, offset) {
|
||||
TerrainProvider.addSkirtIndices(
|
||||
westIndicesSouthToNorth,
|
||||
southIndicesEastToWest,
|
||||
eastIndicesNorthToSouth,
|
||||
northIndicesWestToEast,
|
||||
vertexCount,
|
||||
indices,
|
||||
offset
|
||||
);
|
||||
const skirtVertexCount = TerrainProvider.getSkirtVertexCount(
|
||||
westIndicesSouthToNorth,
|
||||
southIndicesEastToWest,
|
||||
eastIndicesNorthToSouth,
|
||||
northIndicesWestToEast
|
||||
);
|
||||
const skirtIndexCountWithoutCaps = TerrainProvider.getSkirtIndexCount(skirtVertexCount);
|
||||
const cornerStartIdx = offset + skirtIndexCountWithoutCaps;
|
||||
const cornerSWIndex = westIndicesSouthToNorth[0];
|
||||
const cornerNWIndex = northIndicesWestToEast[0];
|
||||
const cornerNEIndex = eastIndicesNorthToSouth[0];
|
||||
const cornerSEIndex = southIndicesEastToWest[0];
|
||||
const westSouthIndex = vertexCount;
|
||||
const westNorthIndex = westSouthIndex + westIndicesSouthToNorth.length - 1;
|
||||
const southEastIndex = westNorthIndex + 1;
|
||||
const southWestIndex = southEastIndex + southIndicesEastToWest.length - 1;
|
||||
const eastNorthIndex = southWestIndex + 1;
|
||||
const eastSouthIndex = eastNorthIndex + eastIndicesNorthToSouth.length - 1;
|
||||
const northWestIndex = eastSouthIndex + 1;
|
||||
const northEastIndex = northWestIndex + northIndicesWestToEast.length - 1;
|
||||
indices[cornerStartIdx + 0] = cornerSWIndex;
|
||||
indices[cornerStartIdx + 1] = westSouthIndex;
|
||||
indices[cornerStartIdx + 2] = southWestIndex;
|
||||
indices[cornerStartIdx + 3] = cornerSEIndex;
|
||||
indices[cornerStartIdx + 4] = southEastIndex;
|
||||
indices[cornerStartIdx + 5] = eastSouthIndex;
|
||||
indices[cornerStartIdx + 6] = cornerNEIndex;
|
||||
indices[cornerStartIdx + 7] = eastNorthIndex;
|
||||
indices[cornerStartIdx + 8] = northEastIndex;
|
||||
indices[cornerStartIdx + 9] = cornerNWIndex;
|
||||
indices[cornerStartIdx + 10] = northWestIndex;
|
||||
indices[cornerStartIdx + 11] = westNorthIndex;
|
||||
};
|
||||
function getEdgeIndices(width, height) {
|
||||
const westIndicesSouthToNorth = new Array(height);
|
||||
const southIndicesEastToWest = new Array(width);
|
||||
const eastIndicesNorthToSouth = new Array(height);
|
||||
const northIndicesWestToEast = new Array(width);
|
||||
let i;
|
||||
for (i = 0; i < width; ++i) {
|
||||
northIndicesWestToEast[i] = i;
|
||||
southIndicesEastToWest[i] = width * height - 1 - i;
|
||||
}
|
||||
for (i = 0; i < height; ++i) {
|
||||
eastIndicesNorthToSouth[i] = (i + 1) * width - 1;
|
||||
westIndicesSouthToNorth[i] = (height - i - 1) * width;
|
||||
}
|
||||
return {
|
||||
westIndicesSouthToNorth,
|
||||
southIndicesEastToWest,
|
||||
eastIndicesNorthToSouth,
|
||||
northIndicesWestToEast
|
||||
};
|
||||
}
|
||||
function addRegularGridIndices(width, height, indices, offset) {
|
||||
let index = 0;
|
||||
for (let j = 0; j < height - 1; ++j) {
|
||||
for (let i = 0; i < width - 1; ++i) {
|
||||
const upperLeft = index;
|
||||
const lowerLeft = upperLeft + width;
|
||||
const lowerRight = lowerLeft + 1;
|
||||
const upperRight = upperLeft + 1;
|
||||
indices[offset++] = upperLeft;
|
||||
indices[offset++] = lowerLeft;
|
||||
indices[offset++] = upperRight;
|
||||
indices[offset++] = upperRight;
|
||||
indices[offset++] = lowerLeft;
|
||||
indices[offset++] = lowerRight;
|
||||
++index;
|
||||
}
|
||||
++index;
|
||||
}
|
||||
}
|
||||
function addSkirtIndices(edgeIndices, vertexIndex, indices, offset) {
|
||||
let previousIndex = edgeIndices[0];
|
||||
const length = edgeIndices.length;
|
||||
for (let i = 1; i < length; ++i) {
|
||||
const index = edgeIndices[i];
|
||||
indices[offset++] = previousIndex;
|
||||
indices[offset++] = index;
|
||||
indices[offset++] = vertexIndex;
|
||||
indices[offset++] = vertexIndex;
|
||||
indices[offset++] = index;
|
||||
indices[offset++] = vertexIndex + 1;
|
||||
previousIndex = index;
|
||||
++vertexIndex;
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
TerrainProvider.heightmapTerrainQuality = 0.25;
|
||||
TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function(ellipsoid, tileImageWidth, numberOfTilesAtLevelZero) {
|
||||
return ellipsoid.maximumRadius * 2 * Math.PI * TerrainProvider.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);
|
||||
};
|
||||
TerrainProvider.prototype.requestTileGeometry = DeveloperError_default.throwInstantiationError;
|
||||
TerrainProvider.prototype.getLevelMaximumGeometricError = DeveloperError_default.throwInstantiationError;
|
||||
TerrainProvider.prototype.getTileDataAvailable = DeveloperError_default.throwInstantiationError;
|
||||
TerrainProvider.prototype.loadTileDataAvailability = DeveloperError_default.throwInstantiationError;
|
||||
var TerrainProvider_default = TerrainProvider;
|
||||
|
||||
export {
|
||||
TerrainProvider_default
|
||||
};
|
||||
Reference in New Issue
Block a user