Add existing to tracked
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.143.0
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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GeographicProjection_default
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} from "./chunk-6R5X2GUA.js";
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import {
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Intersect_default
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} from "./chunk-JKXV6PG5.js";
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import {
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Rectangle_default
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} from "./chunk-47MCBSXI.js";
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import {
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Cartesian2_default,
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Cartographic_default,
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Ellipsoid_default
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} from "./chunk-UTB7U3O6.js";
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import {
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Check_default
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} from "./chunk-6YR6JBMY.js";
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import {
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defined_default
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} from "./chunk-AHWAZRBV.js";
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// packages/engine/Source/Core/BoundingRectangle.js
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function BoundingRectangle(x, y, width, height) {
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this.x = x ?? 0;
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this.y = y ?? 0;
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this.width = width ?? 0;
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this.height = height ?? 0;
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}
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BoundingRectangle.packedLength = 4;
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BoundingRectangle.pack = function(value, array, startingIndex) {
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Check_default.typeOf.object("value", value);
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Check_default.defined("array", array);
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startingIndex = startingIndex ?? 0;
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array[startingIndex++] = value.x;
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array[startingIndex++] = value.y;
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array[startingIndex++] = value.width;
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array[startingIndex] = value.height;
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return array;
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};
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BoundingRectangle.unpack = function(array, startingIndex, result) {
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Check_default.defined("array", array);
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startingIndex = startingIndex ?? 0;
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if (!defined_default(result)) {
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result = new BoundingRectangle();
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}
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result.x = array[startingIndex++];
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result.y = array[startingIndex++];
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result.width = array[startingIndex++];
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result.height = array[startingIndex];
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return result;
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};
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BoundingRectangle.fromPoints = function(positions, result) {
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if (!defined_default(result)) {
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result = new BoundingRectangle();
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}
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if (!defined_default(positions) || positions.length === 0) {
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result.x = 0;
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result.y = 0;
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result.width = 0;
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result.height = 0;
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return result;
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}
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const length = positions.length;
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let minimumX = positions[0].x;
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let minimumY = positions[0].y;
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let maximumX = positions[0].x;
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let maximumY = positions[0].y;
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for (let i = 1; i < length; i++) {
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const p = positions[i];
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const x = p.x;
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const y = p.y;
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minimumX = Math.min(x, minimumX);
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maximumX = Math.max(x, maximumX);
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minimumY = Math.min(y, minimumY);
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maximumY = Math.max(y, maximumY);
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}
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result.x = minimumX;
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result.y = minimumY;
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result.width = maximumX - minimumX;
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result.height = maximumY - minimumY;
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return result;
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};
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var defaultProjection = new GeographicProjection_default();
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var fromRectangleLowerLeft = new Cartographic_default();
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var fromRectangleUpperRight = new Cartographic_default();
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BoundingRectangle.fromRectangle = function(rectangle, projection, result) {
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if (!defined_default(result)) {
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result = new BoundingRectangle();
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}
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if (!defined_default(rectangle)) {
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result.x = 0;
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result.y = 0;
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result.width = 0;
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result.height = 0;
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return result;
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}
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defaultProjection._ellipsoid = Ellipsoid_default.default;
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projection = projection ?? defaultProjection;
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const lowerLeft = projection.project(
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Rectangle_default.southwest(rectangle, fromRectangleLowerLeft)
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);
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const upperRight = projection.project(
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Rectangle_default.northeast(rectangle, fromRectangleUpperRight)
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);
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Cartesian2_default.subtract(upperRight, lowerLeft, upperRight);
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result.x = lowerLeft.x;
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result.y = lowerLeft.y;
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result.width = upperRight.x;
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result.height = upperRight.y;
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return result;
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};
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BoundingRectangle.clone = function(rectangle, result) {
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if (!defined_default(rectangle)) {
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return void 0;
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}
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if (!defined_default(result)) {
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return new BoundingRectangle(
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rectangle.x,
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rectangle.y,
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rectangle.width,
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rectangle.height
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);
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}
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result.x = rectangle.x;
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result.y = rectangle.y;
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result.width = rectangle.width;
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result.height = rectangle.height;
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return result;
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};
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BoundingRectangle.union = function(left, right, result) {
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Check_default.typeOf.object("left", left);
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Check_default.typeOf.object("right", right);
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if (!defined_default(result)) {
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result = new BoundingRectangle();
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}
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const lowerLeftX = Math.min(left.x, right.x);
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const lowerLeftY = Math.min(left.y, right.y);
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const upperRightX = Math.max(left.x + left.width, right.x + right.width);
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const upperRightY = Math.max(left.y + left.height, right.y + right.height);
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result.x = lowerLeftX;
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result.y = lowerLeftY;
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result.width = upperRightX - lowerLeftX;
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result.height = upperRightY - lowerLeftY;
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return result;
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};
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BoundingRectangle.expand = function(rectangle, point, result) {
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Check_default.typeOf.object("rectangle", rectangle);
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Check_default.typeOf.object("point", point);
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result = BoundingRectangle.clone(rectangle, result);
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const width = point.x - result.x;
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const height = point.y - result.y;
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if (width > result.width) {
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result.width = width;
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} else if (width < 0) {
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result.width -= width;
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result.x = point.x;
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}
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if (height > result.height) {
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result.height = height;
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} else if (height < 0) {
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result.height -= height;
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result.y = point.y;
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}
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return result;
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};
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BoundingRectangle.intersect = function(left, right) {
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Check_default.typeOf.object("left", left);
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Check_default.typeOf.object("right", right);
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const leftX = left.x;
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const leftY = left.y;
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const rightX = right.x;
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const rightY = right.y;
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if (!(leftX > rightX + right.width || leftX + left.width < rightX || leftY + left.height < rightY || leftY > rightY + right.height)) {
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return Intersect_default.INTERSECTING;
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}
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return Intersect_default.OUTSIDE;
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};
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BoundingRectangle.equals = function(left, right) {
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return left === right || defined_default(left) && defined_default(right) && left.x === right.x && left.y === right.y && left.width === right.width && left.height === right.height;
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};
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BoundingRectangle.prototype.clone = function(result) {
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return BoundingRectangle.clone(this, result);
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};
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BoundingRectangle.prototype.intersect = function(right) {
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return BoundingRectangle.intersect(this, right);
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};
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BoundingRectangle.prototype.equals = function(right) {
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return BoundingRectangle.equals(this, right);
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};
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var BoundingRectangle_default = BoundingRectangle;
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export {
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BoundingRectangle_default
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};
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