Add existing to tracked
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Side Cards — Five-Card Deal</title>
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<style>
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:root {
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--card-w: 110px;
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--card-h: 154px;
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--felt: #0b6b3a;
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--felt-dark: #074d28;
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}
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* { box-sizing: border-box; margin: 0; padding: 0; }
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body {
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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font-family: "Georgia", "Times New Roman", serif;
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background: radial-gradient(ellipse at center, var(--felt) 0%, var(--felt-dark) 100%);
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color: #fff;
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padding: 24px;
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gap: 40px;
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}
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h1 {
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font-size: 28px;
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letter-spacing: 1px;
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text-shadow: 0 2px 6px rgba(0,0,0,0.5);
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}
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.area-label {
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font-size: 14px;
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letter-spacing: 3px;
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text-transform: uppercase;
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opacity: 0.75;
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}
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/* ---------- Cards ---------- */
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.card {
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width: var(--card-w);
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height: var(--card-h);
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border-radius: 4.8% / 3.4286%;
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position: relative;
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flex-shrink: 0;
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box-shadow:
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0 1px 0 rgba(130,125,116,0.78),
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0 2px 3px rgba(0,0,0,0.28),
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0 7px 14px rgba(0,0,0,0.32);
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user-select: none;
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overflow: hidden;
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}
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.card img {
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width: 100%;
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height: 100%;
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display: block;
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border-radius: 4.8% / 3.4286%;
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}
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.card::after,
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.deck-card--top::after {
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content: "";
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position: absolute;
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inset: 0;
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border-radius: inherit;
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pointer-events: none;
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background: linear-gradient(118deg,
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rgba(0,0,0,0) 0%,
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rgba(0,0,0,0) 62%,
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rgba(0,0,0,0.025) 82%,
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rgba(0,0,0,0.050) 100%);
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}
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/* ---------- Dealt hand ---------- */
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.hand {
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display: flex;
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gap: 16px;
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}
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/* ---------- Deck stack ---------- */
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.deck-wrap {
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position: relative;
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width: var(--card-w);
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height: var(--card-h);
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}
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/* The cards under the top one are plain ivory stock -- never copies of the
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back artwork, which reads as loose sheets rather than a deck. Each is
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offset AND rotated a fraction of a degree more than the one above it, so
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the stack looks hand-squared instead of machine-extruded. That tiny
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rotation is why these are real elements and not box-shadow steps. */
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.deck-under {
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position: absolute;
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inset: 0;
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border-radius: 4.8% / 3.4286%;
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background: linear-gradient(178deg, #fffdf8 0%, #f2ecdd 45%, #ded7c3 100%);
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box-shadow:
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0 1px 0 rgba(120,104,74,0.35),
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0 2px 3px -2px rgba(0,0,0,0.5);
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}
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/* Contact shadow on the table, not on the card. A soft ellipse reads far
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better than a rectangular drop shadow under a rounded object. */
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.deck-ground {
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position: absolute;
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left: 50%;
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bottom: -7px;
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width: 116%;
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height: 15px;
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transform: translateX(-50%);
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border-radius: 50%;
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background: radial-gradient(50% 50% at 50% 50%,
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rgba(0,0,0,0.5), transparent 72%);
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filter: blur(2px);
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pointer-events: none;
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}
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.deck-card {
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position: absolute;
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inset: 0;
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border-radius: 4.8% / 3.4286%;
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overflow: hidden;
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box-shadow:
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0 1px 1px rgba(0,0,0,0.24),
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0 8px 14px -7px rgba(0,0,0,0.60),
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0 21px 28px -16px rgba(0,0,0,0.55),
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inset 0 0 0 1px rgba(255,255,255,0.92);
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}
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.deck-card img {
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width: 100%;
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height: 100%;
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display: block;
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border-radius: 4.8% / 3.4286%;
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}
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.deck-count {
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position: absolute;
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bottom: -34px;
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left: 0;
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right: 0;
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text-align: center;
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font-size: 14px;
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letter-spacing: 2px;
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opacity: 0.85;
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}
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.controls {
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display: flex;
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gap: 12px;
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}
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.controls button {
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background: rgba(255,255,255,0.12);
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color: #fff;
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border: 1px solid rgba(255,255,255,0.35);
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border-radius: 8px;
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padding: 10px 20px;
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font-size: 14px;
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letter-spacing: 1px;
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cursor: pointer;
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transition: background 0.15s, transform 0.1s;
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font-family: inherit;
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}
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.controls button:hover { background: rgba(255,255,255,0.22); }
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.controls button:active { transform: translateY(1px); }
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</style>
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</head>
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<body>
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<h1>Side Cards</h1>
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<div style="display:flex; flex-direction:column; align-items:center; gap:10px;">
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<span class="area-label">Dealt Hand</span>
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<div class="hand" id="hand"></div>
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</div>
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<div style="display:flex; flex-direction:column; align-items:center; gap:10px;">
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<span class="area-label">Deck</span>
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<div class="deck-wrap" id="deck"></div>
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</div>
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<div class="controls">
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<button onclick="deal()">Deal Again</button>
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<button onclick="reshuffle()">Reshuffle & Deal</button>
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</div>
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<script>
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// Final self-contained Side Cards exports. Run @sideCards/tools/build_deck.py
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// after changing any deck artwork or geometry.
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const BASE = "@sideCards/exports/cards/";
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const ASSET_VERSION = "20260805k";
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const BACK = BASE + "back.svg?v=" + ASSET_VERSION;
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const SUITS = [
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{ code: "s", sym: "♠", color: "black" },
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{ code: "h", sym: "♥", color: "red" },
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{ code: "d", sym: "♦", color: "red" },
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{ code: "c", sym: "♣", color: "black" },
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];
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const RANKS = ["A","2","3","4","5","6","7","8","9","10","J","Q","K"];
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let fullDeck = [];
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let dealt = [];
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let deck = [];
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function buildDeck() {
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const d = [];
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for (const s of SUITS) {
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for (const r of RANKS) {
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const file = `${r.toLowerCase()}${s.code}.svg`;
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d.push({ rank: r, suit: s.sym, color: s.color,
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url: BASE + file + "?v=" + ASSET_VERSION });
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}
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}
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return d;
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}
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function shuffle(arr) {
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for (let i = arr.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[arr[i], arr[j]] = [arr[j], arr[i]];
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}
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return arr;
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}
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function cardEl(card) {
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const wrap = document.createElement("div");
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wrap.className = "card";
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const img = document.createElement("img");
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img.src = card.url;
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img.alt = `${card.rank} of ${card.suit}`;
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img.loading = "lazy";
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wrap.appendChild(img);
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return wrap;
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}
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function render() {
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const handEl = document.getElementById("hand");
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handEl.innerHTML = "";
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for (const c of dealt) handEl.appendChild(cardEl(c));
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const deckEl = document.getElementById("deck");
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deckEl.innerHTML = "";
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if (deck.length > 0) {
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const layers = Math.min(11, Math.ceil(deck.length / 5));
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const ground = document.createElement("div");
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ground.className = "deck-ground";
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deckEl.appendChild(ground);
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// Deepest card first so the one nearest the top card paints last.
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for (let i = layers; i >= 1; i--) {
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const under = document.createElement("div");
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under.className = "deck-under";
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under.style.transform =
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`translate(${(i * 0.28).toFixed(2)}px, ${(i * 0.58).toFixed(2)}px) ` +
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`rotate(${(i * 0.09).toFixed(2)}deg)`;
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deckEl.appendChild(under);
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}
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const back = document.createElement("div");
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back.className = "deck-card deck-card--top";
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const img = document.createElement("img");
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img.src = BACK;
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img.alt = "Card back";
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back.appendChild(img);
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deckEl.appendChild(back);
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}
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const count = document.createElement("div");
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count.className = "deck-count";
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count.textContent = deck.length + " cards remaining";
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deckEl.appendChild(count);
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}
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function deal() {
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if (deck.length < 5) return;
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dealt = deck.splice(0, 5);
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render();
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}
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function reshuffle() {
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fullDeck = shuffle(buildDeck());
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dealt = fullDeck.splice(0, 5);
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deck = fullDeck;
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render();
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}
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reshuffle();
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</script>
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</body>
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</html>
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