Add existing to tracked

This commit is contained in:
Jay
2026-08-11 09:53:42 -04:00
parent afe07f3055
commit ffd6e3d73c
8531 changed files with 4396230 additions and 0 deletions
+240
View File
@@ -0,0 +1,240 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Side Cards — Dice Motion Lab</title>
<style>
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 20px;
padding: 32px;
color: #fff;
background: radial-gradient(ellipse at center, #0b6b3a 0%, #074d28 100%);
font-family: Georgia, "Times New Roman", serif;
}
h1 {
font-size: 26px;
letter-spacing: 1px;
text-shadow: 0 2px 6px rgba(0,0,0,.5);
}
.dice-stage {
position: relative;
width: min(540px, calc(100vw - 32px));
aspect-ratio: 54 / 35;
}
#dice-canvas {
display: block;
width: 100%;
height: 100%;
outline: none;
}
.loading {
position: absolute;
inset: 0;
display: grid;
place-items: center;
color: rgba(255,255,255,.65);
font-size: 11px;
letter-spacing: 2px;
text-transform: uppercase;
pointer-events: none;
transition: opacity .18s;
}
.dice-stage.ready .loading { opacity: 0; }
.readout {
min-height: 62px;
display: flex;
flex-direction: column;
gap: 8px;
text-align: center;
}
.total { font-size: 34px; letter-spacing: 2px; }
.detail { font-size: 13px; letter-spacing: 3px; text-transform: uppercase; opacity: .7; }
.tally { font-size: 11px; letter-spacing: 1.5px; opacity: .55; font-variant-numeric: tabular-nums; }
.controls { display: flex; gap: 12px; }
.motion-options {
width: min(540px, calc(100vw - 32px));
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 8px;
}
.motion-options button {
min-height: 58px;
padding: 8px 10px;
border: 1px solid rgba(255,255,255,.28);
border-radius: 8px;
color: rgba(255,255,255,.76);
background: rgba(0,0,0,.12);
font: 600 12px Georgia, "Times New Roman", serif;
cursor: pointer;
}
.motion-options button span {
display: block;
margin-top: 4px;
font-size: 9px;
font-weight: 400;
letter-spacing: 1px;
opacity: .7;
}
.motion-options button.active {
border-color: rgba(255,255,255,.75);
color: #fff;
background: rgba(255,255,255,.16);
box-shadow: 0 0 0 1px rgba(255,255,255,.1) inset;
}
.motion-options button[disabled] { cursor: default; opacity: .5; }
.mode-note { min-height: 16px; font-size: 11px; letter-spacing: 1px; opacity: .65; }
.controls button {
padding: 11px 24px;
border: 1px solid rgba(255,255,255,.35);
border-radius: 8px;
color: #fff;
background: rgba(255,255,255,.12);
font: inherit;
font-size: 14px;
letter-spacing: 1px;
cursor: pointer;
transition: background .15s, transform .1s;
}
.controls button:hover { background: rgba(255,255,255,.22); }
.controls button:active { transform: translateY(1px); }
.controls button[disabled] { opacity: .45; cursor: default; transform: none; }
</style>
</head>
<body>
<h1>Dice Motion Lab</h1>
<div class="motion-options" id="motion-options" aria-label="Motion preset">
<button class="active" data-preset="current">Current<span>g 24 · playback 1.70×</span></button>
<button data-preset="balanced">Balanced<span>g 96 · playback 1.15×</span></button>
<button data-preset="literal">Literal 20 mm<span>g 981 · playback 1.00×</span></button>
</div>
<div class="mode-note" id="mode-note">Approved motion — our control</div>
<div class="dice-stage" id="stage">
<canvas id="dice-canvas" aria-label="Two red dice"></canvas>
<div class="loading" id="loading">loading dice</div>
</div>
<div class="readout">
<div class="total" id="total">&mdash;</div>
<div class="detail" id="detail">ready</div>
<div class="tally" id="tally"></div>
</div>
<div class="controls">
<button id="throw" disabled>Throw</button>
<button id="reset">Reset Tally</button>
</div>
<script src="dice-renderer.bundle.js"></script>
<script>
const stage = document.getElementById("stage");
const canvas = document.getElementById("dice-canvas");
const total = document.getElementById("total");
const detail = document.getElementById("detail");
const tallyText = document.getElementById("tally");
const throwButton = document.getElementById("throw");
const presetButtons = [...document.querySelectorAll("[data-preset]")];
const modeNote = document.getElementById("mode-note");
const presetNotes = {
current: "Approved motion — our control",
balanced: "Heavier fall and impact, while keeping the tumble readable",
literal: "20 mm Earth-scale physics — intentionally fast",
};
const tally = new Array(7).fill(0);
let rolls = 0;
let tray;
function activatePreset(button) {
if (!tray || tray.isBusy() || !tray.setMotionPreset(button.dataset.preset)) return false;
presetButtons.forEach((candidate) => {
candidate.classList.toggle("active", candidate === button);
});
modeNote.textContent = presetNotes[button.dataset.preset];
detail.textContent = button.dataset.preset;
return true;
}
function updateTally(values) {
values.forEach((value) => tally[value]++);
rolls += values.length;
const parts = [];
for (let face = 1; face <= 6; face++) {
parts.push(`${face}: ${(100 * tally[face] / rolls).toFixed(1)}%`);
}
tallyText.textContent = `${rolls} faces — ${parts.join(" ")}`;
}
async function throwDice() {
if (!tray || tray.isBusy()) return;
throwButton.disabled = true;
presetButtons.forEach((button) => { button.disabled = true; });
detail.textContent = "rolling";
total.textContent = "··";
const values = await tray.roll();
if (values) {
total.textContent = values[0] + values[1];
detail.textContent = `${values[0]} + ${values[1]}`;
updateTally(values);
}
throwButton.disabled = false;
presetButtons.forEach((button) => { button.disabled = false; });
}
Dice3D.mount(canvas, 2).then((mounted) => {
tray = mounted;
stage.classList.add("ready");
throwButton.disabled = false;
const parameters = new URLSearchParams(location.search);
const requestedPreset = parameters.get("preset");
const requestedButton = presetButtons.find(
(button) => button.dataset.preset === requestedPreset,
);
activatePreset(requestedButton || presetButtons[0]);
if (parameters.get("autoroll") === "1") setTimeout(throwDice, 100);
}).catch((error) => {
console.error(error);
document.getElementById("loading").textContent = "3D dice unavailable";
detail.textContent = "renderer error";
});
throwButton.addEventListener("click", throwDice);
presetButtons.forEach((button) => {
button.addEventListener("click", () => activatePreset(button));
});
document.getElementById("reset").addEventListener("click", () => {
tally.fill(0);
rolls = 0;
tallyText.textContent = "";
});
window.addEventListener("keydown", (event) => {
if (event.code === "Space" || event.code === "Enter") {
event.preventDefault();
throwDice();
}
});
</script>
</body>
</html>