6.8 KiB
6.8 KiB
Surface Level — Implementation Attack Plan
Status: Proposed; send to Claude for audit before implementation.
Scope: Surface Level only. Do not change Angle, Edge, ruler, or billing in this stage.
Outcome
Build a trustworthy two-axis surface-level tool for a phone lying flat, screen-up, on a surface. It must feel like a physical bullseye vial while giving clearer, more actionable information than a physical level.
The user should be able to answer three questions at a glance or by sound:
- Is this surface level?
- How far off is it?
- Which side/corner needs adjustment, and by roughly how much?
Existing foundation to preserve
- Unified device-frame world-up sensor contract.
- Raw sensor -> stable measurement -> animated display separation.
- Vector-space Surface calibration model and two-sample calibration math.
- EMA smoothing, lock hysteresis/dwell/debounce, deadband, and current tests.
- The current numeric Surface reading, pitch/roll values, and haptic lock hook.
Product decisions to implement
- Surface means the phone is intended to lie flat, screen-up, on the plane being measured. Its level-lock behavior is valid only in that geometry.
- Numeric measurements are never hidden because the phone is steeply oriented.
Outside the ideal Surface geometry, show the actual angle and a quiet placement
hint; suppress level-lock feedback rather than replacing the reading with
—. - The central visualization is a bullseye vial. It has a finite visual range: beyond that range the bubble rests at the rim, while numeric information remains full-range and authoritative.
- Calibration corrects device/setup bias. It is not "make this desk level." A later relative-reference feature is separate and out of scope here.
Work sequence
1. Make measurement behavior honest at every angle
- Refactor Surface placement gating so it only controls the level-lock state, lock haptic, and geometry-specific guidance.
- Keep primary angle, pitch, and roll visible at 0-90 degrees.
- Add tests at flat, near level, 30 degrees, and near vertical proving numeric readings remain present and correct; verify invalid placement never locks.
- Keep the existing lock tolerance semantics: a lock label states the tolerance rather than pretending any non-zero value is exactly flat.
2. Add the guided Surface calibration flow
- Add a Surface Calibration route from the Level header.
- Explain that the phone may be calibrated on any firm, stable surface; the surface itself does not need to be level.
- Step 1: settle, sample for a short stable window, capture.
- Step 2: rotate the phone exactly 180 degrees in the same plane, settle, capture.
- Reject/retry if readings indicate motion or inconsistent placement.
- Persist only the resulting Surface calibration; never alter Edge calibration.
- State that the calibration applies to the current phone/case/contact setup.
- On completion, show a concise success result and a way to clear/re-run it.
3. Build the tactile bullseye instrument
- Use Compose Canvas (or an equivalent composable drawing layer) for a scalable circular vial, etched rings, crosshairs, target zone, and bubble.
- Glass, fluid, and meniscus effects must improve depth/readability; avoid a decorative or excessively glossy treatment.
- Bubble target position derives directly from stable calibrated pitch/roll.
- Bubble movement uses a critically damped animation toward that real target: no random drift, autonomous wobble, or animation that contradicts the number.
- Respect disabled system animations and the app's reduced-motion preference by minimizing or removing the display spring.
- Show a large total tilt beside/below the vial, then Pitch and Roll below it.
- At level lock, use the restrained lime state and an explicit text label.
4. Add actionable adjustment information
- Derive a screen-relative high/low direction from calibrated Pitch and Roll.
Use language such as
High: lower-left; do not claim a compass direction. - Display slope as both degrees and a useful normalized rise/run value: millimetres per metre and/or inches per foot based on the selected unit system.
- Treat exact board/counter dimensions and calculated shim/foot height as a later Adjustment Assist feature, not a requirement of this stage.
- When the reading is moving, show a subtle
Settlingstate and defer strong correction guidance until the stable measurement is trustworthy.
5. Add optional hands-free Audio Level Assist
- Surface-only, off by default, explicitly user-enabled.
- Use a soft sonar-like pulse with a gentle attack and naturally fading tail; never a harsh alarm or rapid smoke-detector cadence.
- Silent while settling or materially outside the usable placement geometry.
- Near level: occasional low-key proximity pulses.
- Locked: one distinct soft lock ping; optionally provide a sparse repeat-while- locked preference so a user adjusting a large plank can hear that it remains level.
- Reuse the existing lock dwell/hysteresis/debounce so sound cannot chatter.
- Respect media volume, audio focus, system sound settings, app lifecycle, and the user's Audio Assist preference.
Surface acceptance criteria
- A stable phone on a known level plane achieves lock without repeated feedback.
- A 180-degree calibration on a stable but non-level plane improves repeatability without zeroing that plane's real slope.
- A screen-up phone at 30 and near 90 degrees still shows meaningful numbers; it does not falsely claim Surface lock.
- Bubble direction agrees with Pitch/Roll and with the high/low instruction.
- Bubble visual remains physically believable but never leads or disagrees with the stable numeric reading.
- Audio can guide a user to lock without viewing the screen and stays quiet when disabled, settling, backgrounded, or outside the Surface geometry.
- Manual checks cover phone-with-case, phone-without-case, a firm tabletop, and a large board adjusted by one person.
Explicitly deferred
- Angle-screen redesign and signed relative-angle semantics.
- Edge/Plumb visual and geometry changes.
- Saved measurements, target-angle alerts, screen ruler, and Play Billing.
- Board dimension/shim calculator and automatic flat/edge switching.
Questions for Claude's audit
- Does the relaxed placement gate preserve truthful full-range Surface numbers while preventing false lock feedback?
- Is the two-sample calibration flow mathematically and UX-wise safe for the stated use case, including phone cases and non-level calibration surfaces?
- Is high/low mapping unambiguous and testable for all pitch/roll quadrants?
- Does the bullseye animation remain derived from measurement truth and respect reduced-motion/system-animation settings?
- Can the audio state machine reuse lock semantics without audio-focus, lifecycle, or repeated-feedback problems?
- Is any proposed work outside this single-stage scope?