P1 - Tick cadence now reacts immediately to changing tilt. The due time is
recomputed every update from the last-tick anchor plus the CURRENT interval,
so dropping from 5deg to 0.4deg accelerates to the fast cadence at once
instead of waiting out the stale slow interval. Anchor advances by whole
intervals (no drift) and resyncs to now if a full interval behind (no burst).
Added far->near and near->far transition tests.
P1 - One-shot cues no longer lost to async loading. SonarSoundPool queues a
Level asked for before its sample loads and plays it on load-complete (and
cancels the queued Level on unlock/gate). VoiceSpeaker queues the latest
phrase requested before TTS finishes init and speaks it on ready. The policy
fires these once, so they can't rely on retries.
P2 - Unlock stops the level.wav tail BEFORE playing the resumed tick (order
was reversed, allowing a brief overlap).
P2 - Audio-mode preference write moved from the screen's rememberCoroutineScope
to container.applicationScope, so a quick navigation can't cancel it (matches
the earlier persistence hardening).
Cleanup: AudioAssistMode and LevelPipeline comments now describe ticking, not
the retired radar pings/homing bands; AUDIO_DESIGN_LOG cadence principle
reconciled with the 125 ms continuous-tick near rate.
78 tests passing; assembleDebug clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Replaces the hands-free audio assist after extensive on-device iteration
(full journey + rejected approaches in AUDIO_DESIGN_LOG.md; current design
in SOUND_DESIGN_HANDOFF.md, from Jay's sound-design sessions).
Surface (TONES) = continuous proximity ticking: tick.wav repeats faster as
you near level (axis-agnostic warmer/colder, the rate is the message).
- Exponential rate in stable tilt error, clamped 1.5/s (>=~5 deg) to 8/s
(<=~0.4 deg), hard-capped; constant loudness (acceleration is the signal).
- Deadline scheduler off a monotonic clock (SystemClock.elapsedRealtime):
advances a next-tick deadline, so no drift and no catch-up bursts; <=1 tick
per sensor update; immediate tick on re-entry (enable/return FACE_UP/unlock).
- Lock reuses LockDetector.isLocked (dwell + hysteresis, no second audio
threshold): stop ticking, play level.wav once, silence while held. The
1.39s level stream is retained and stopped on unlock/disable so a fresh
tick can't overlap its tail.
- Pure SurfaceTickPolicy (unit-tested: anchors/clamps, monotonic rates,
gating, immediate re-entry, no catch-up burst, level-once, resume on unlock).
Voice (VOICE) = settled-change announcer: one correction on the dominant
axis, silent while moving, speaks again on settle only if direction changed,
crossed coarse->fine, or reached lock. No periodic repeat. (VoiceGuidancePolicy,
unit-tested.)
Assets: tick.wav + level.wav downsampled to mono 44.1kHz in res/raw (from
Jay's SoundQ-derived 96k masters). AudioAssistMode adds OFF/TONES/VOICE.
Retired the settle-gated two-ding packet scheduler (AudioAssistStateMachine +
its ding assets) - superseded by ticking for Surface; logged as tested/rejected.
Edge staircase (1-D, future): 5 pitch-contour masters staged in
sonar-staircase-v3/ for when Edge mode is built.
76 tests passing; assembleDebug clean; blessed on-device.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>