Surface polish: motion fix, instrument redesign, readout typography (Codex + Claude)

Driven by on-device iteration on a Galaxy S24+ (live ADB install/
screenshot loop), gated by a real-device motion pass at animator
scale 1x and frame stats (p95 8ms, 0.85% legacy jank).

Motion (Codex): X/Y axes animate in independent concurrent effects.
The prior sequential animateTo calls starved Y under ~50Hz
retargeting - diagonal movement traced an L and the second axis
caught up seconds late. Reduced-motion/system-disabled paths snap
both axes.

Instrument (Claude, on Codex's base):
- Fluorescent yellow-green fluid (matches real spirit-level dye);
  amber retained for guidance text.
- Bubble as a true void: borderless symmetric gradient orb,
  translucent interior (marks read through it), soft bright
  refraction band, contact shadow, fluorescent halo, window-style
  reflection + glint. Velocity-squash experiment tried and removed -
  shape fidelity beats the flourish.
- Bubble (0.12R) nests inside the 1-degree target ring; ring turns
  lime on VISUAL containment of the drawn bubble (lock label/pulse/
  haptic remain on LockDetector truth).
- Machined bezel, etched cardinal/45 ticks, per-ring degree labels
  via the same SurfaceGuidance mapping. dp-scaled strokes replace
  raw-pixel hairlines; contrast lifted for real screens.
- Red center target dot beneath the translucent bubble (Codex).

Text hierarchy: guidance suppressed while locked (no correction
advice under a 'Flat within' verdict), demoted to titleLarge, and
raised into the empty status line's slot. Primary readout optically
dead-centered via an invisible leading degree twin; degree symbol
.55em at TextDim with cap-height baseline shift (.38 - metrics pair,
resize together).

59 tests passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Jay
2026-07-14 07:34:58 -04:00
parent 30417a5f98
commit 721fccd5ce
4 changed files with 587 additions and 23 deletions
@@ -13,7 +13,8 @@ import androidx.compose.ui.unit.sp
/**
* Palette from the concept board (resources/Bubble Level Concepts.dc.html):
* deep graphite glass, warm amber spirit fluid, lime for the locked state.
* deep graphite glass, warm amber guidance, fluorescent spirit fluid, and lime
* for the locked state.
* The design is dark-only in v1 — this is an instrument, not a document.
* Per BRIEF.md, color never carries state alone; labels and numbers always accompany it.
*/
@@ -27,6 +28,16 @@ object LevelColors {
val AmberHighlight = Color(0xFFFFEEB0)
val AmberDeep = Color(0xFFE0961E)
// Fluorescent yellow-green is both familiar from physical spirit levels and
// substantially more legible than amber against the graphite vial.
val VialLime = Color(0xFFD9FF38)
val VialHighlight = Color(0xFFF7FFD5)
val VialDeep = Color(0xFF86B800)
val VialTarget = Color(0xFFFF6868)
/** Stronger neutral surface reserved for live numeric instrument panels. */
val ReadoutPanel = Color(0xFF242931)
val LimeLock = Color(0xFFCBEF5C)
val LimeLockText = Color(0xFFEAFFC2)
@@ -11,6 +11,7 @@ import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.padding
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.outlined.Settings
@@ -33,8 +34,15 @@ import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalView
import androidx.compose.ui.text.AnnotatedString
import androidx.compose.ui.text.SpanStyle
import androidx.compose.ui.text.buildAnnotatedString
import androidx.compose.ui.text.style.BaselineShift
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.text.withStyle
import androidx.compose.ui.unit.em
import androidx.compose.ui.unit.dp
import androidx.lifecycle.compose.collectAsStateWithLifecycle
import com.onthelevel.AppContainer
@@ -163,7 +171,10 @@ fun LevelScreen(container: AppContainer, onOpenSurfaceCalibration: () -> Unit) {
) {
val placementOk = reading?.placementOk ?: true
val surfacePresentation = reading?.surfacePresentation
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Column(
modifier = Modifier.offset(y = 16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
if (mode == LevelMode.SURFACE && surfacePresentation == SurfacePresentation.FACE_UP) {
val pitch = reading?.stableSurfacePitchDegrees
val roll = reading?.stableSurfaceRollDegrees
@@ -172,7 +183,8 @@ fun LevelScreen(container: AppContainer, onOpenSurfaceCalibration: () -> Unit) {
}
}
Text(
text = reading?.let { formatDegrees(it.displayPrimaryDegrees) } ?: "",
text = reading?.let { primaryReadout(formatDegrees(it.displayPrimaryDegrees)) }
?: AnnotatedString(""),
style = MaterialTheme.typography.displayLarge,
color = LevelColors.TextPrimary,
)
@@ -210,7 +222,14 @@ fun LevelScreen(container: AppContainer, onOpenSurfaceCalibration: () -> Unit) {
.height(56.dp),
contentAlignment = Alignment.TopCenter,
) {
SurfaceAdjustmentInfo(reading, measurementUnits)
// Guidance and the status label are mutually exclusive
// (guidance renders only while the label line is empty),
// so it rises to visually take the label's place.
SurfaceAdjustmentInfo(
reading,
measurementUnits,
Modifier.offset(y = (-36).dp),
)
}
}
}
@@ -242,10 +261,18 @@ fun LevelScreen(container: AppContainer, onOpenSurfaceCalibration: () -> Unit) {
* strong instruction while the phone is still being placed.
*/
@Composable
private fun SurfaceAdjustmentInfo(reading: LevelReading?, units: MeasurementUnits) {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
private fun SurfaceAdjustmentInfo(
reading: LevelReading?,
units: MeasurementUnits,
modifier: Modifier = Modifier,
) {
Column(modifier = modifier, horizontalAlignment = Alignment.CenterHorizontally) {
if (reading == null) return@Column
// A locked surface is flat within tolerance: issuing correction guidance
// under the lock line would contradict it and crowd the status stack.
if (reading.isLocked) return@Column
if (reading.isSettling) {
Text(
text = "Settling",
@@ -259,9 +286,11 @@ private fun SurfaceAdjustmentInfo(reading: LevelReading?, units: MeasurementUnit
val roll = reading.secondaryBDegrees ?: return@Column
val highLabel = SurfaceGuidance.from(pitch, roll).highLabel ?: return@Column
// One rank below the lock/status line (28sp mono): guidance advises, it
// doesn't compete.
Text(
text = highLabel,
style = MaterialTheme.typography.headlineMedium,
style = MaterialTheme.typography.titleLarge,
color = LevelColors.Amber,
textAlign = TextAlign.Center,
)
@@ -277,15 +306,26 @@ private fun SurfaceAdjustmentInfo(reading: LevelReading?, units: MeasurementUnit
private fun ValuePanel(label: String, value: Double?, modifier: Modifier = Modifier) {
Surface(
modifier = modifier,
color = LevelColors.Panel,
color = LevelColors.ReadoutPanel,
contentColor = LevelColors.TextPrimary,
shape = MaterialTheme.shapes.large,
) {
Column(modifier = Modifier.padding(16.dp)) {
Text(label, style = MaterialTheme.typography.labelSmall, color = LevelColors.TextDim)
Column(
modifier = Modifier.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
Text(
label,
modifier = Modifier.fillMaxWidth(),
style = MaterialTheme.typography.labelSmall,
color = LevelColors.TextDim,
textAlign = TextAlign.Center,
)
Text(
text = value?.let { formatDegrees(it) } ?: "",
modifier = Modifier.fillMaxWidth(),
style = MaterialTheme.typography.headlineMedium,
textAlign = TextAlign.Center,
)
}
}
@@ -315,6 +355,31 @@ private fun statusLine(isCalibrated: Boolean, kind: SensorSource.Kind): String {
internal fun formatDegrees(value: Double): String = String.format(Locale.US, "%.1f°", value)
/**
* Primary readout typography: the degree symbol rendered small and faint keeps the
* number elegant without losing the instrument voice — and its invisible leading
* twin balances the trailing one, so the digits sit optically dead-center no
* matter the glyph widths.
*/
private fun primaryReadout(text: String): AnnotatedString = buildAnnotatedString {
// The shrunken symbol would otherwise sit on the digits' baseline at
// mid-height; the baseline shift floats it back up to the cap line where a
// degree mark belongs.
val degreeStyle = SpanStyle(
fontSize = DEGREE_SYMBOL_EM.em,
baselineShift = BaselineShift(DEGREE_SYMBOL_SHIFT),
)
withStyle(degreeStyle.copy(color = Color.Transparent)) { append("°") }
append(text.removeSuffix("°"))
withStyle(degreeStyle.copy(color = LevelColors.TextDim)) { append("°") }
}
private const val DEGREE_SYMBOL_EM = .55f
// No cap-height-alignment primitive exists in Compose; this value is derived from
// Roboto's metrics (digit cap height minus the degree glyph's top at the symbol
// size above — resize them together), verified against on-device captures.
private const val DEGREE_SYMBOL_SHIFT = .38f
internal fun formatRiseRun(valueDegrees: Double, units: MeasurementUnits): String = when (units) {
MeasurementUnits.METRIC ->
String.format(Locale.US, "%.1f mm/m", RiseRun.millimetersPerMeter(valueDegrees))
@@ -13,13 +13,34 @@ import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.graphics.drawscope.withTransform
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.AnnotatedString
import androidx.compose.ui.text.TextMeasurer
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.drawText
import androidx.compose.ui.text.rememberTextMeasurer
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.onthelevel.core.design.LevelColors
import com.onthelevel.core.design.ReadoutFontFamily
import com.onthelevel.core.sensors.SurfaceGuidance
import kotlin.math.cos
import kotlin.math.hypot
import kotlin.math.sin
/** Glass bullseye whose target and rings are both driven by SurfaceGuidance. */
/**
* Glass bullseye whose target and rings are both driven by SurfaceGuidance.
*
* The bubble is a VOID in fluorescent fluid: a perfectly round, borderless
* translucent orb — one symmetric gradient whose edge fades out rather than
* outlining — grounded by a contact shadow and lit by a small fixed upper-left
* reflection. The calibration marks (and the red target dot) stay readable
* through it. Every layer serves depth or readability (SURFACE_LEVEL_PLAN.md:
* no decorative gloss); alphas are the tuning knobs if anything reads as chrome.
*/
@Composable
fun SurfaceBullseye(pitchDegrees: Double, rollDegrees: Double, isLocked: Boolean, reducedMotion: Boolean) {
val guidance = SurfaceGuidance.from(pitchDegrees, rollDegrees)
@@ -32,12 +53,21 @@ fun SurfaceBullseye(pitchDegrees: Double, rollDegrees: Double, isLocked: Boolean
Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
}
val lockPulse = remember { Animatable(0f) }
LaunchedEffect(targetX, targetY, reducedMotion, systemMotionDisabled) {
val textMeasurer = rememberTextMeasurer()
// These must run independently. animateTo suspends until a spring settles;
// sequencing axes here would starve Y under the sensor's ~50 Hz retargeting
// and make diagonal movement trace an unnatural L.
LaunchedEffect(targetX, reducedMotion, systemMotionDisabled) {
if (reducedMotion || systemMotionDisabled) {
animatedX.snapTo(targetX)
animatedY.snapTo(targetY)
} else {
animatedX.animateTo(targetX, spring(dampingRatio = Spring.DampingRatioNoBouncy, stiffness = Spring.StiffnessMediumLow))
}
}
LaunchedEffect(targetY, reducedMotion, systemMotionDisabled) {
if (reducedMotion || systemMotionDisabled) {
animatedY.snapTo(targetY)
} else {
animatedY.animateTo(targetY, spring(dampingRatio = Spring.DampingRatioNoBouncy, stiffness = Spring.StiffnessMediumLow))
}
}
@@ -51,16 +81,222 @@ fun SurfaceBullseye(pitchDegrees: Double, rollDegrees: Double, isLocked: Boolean
val radius = size.minDimension / 2f
val center = Offset(size.width / 2f, size.height / 2f)
val vialRadius = radius * .74f
drawCircle(Brush.radialGradient(listOf(Color(0xFF22272E), Color(0xFF090A0C)), center, radius), radius, center)
drawCircle(Color.White.copy(alpha = .08f), radius, center, style = Stroke(1.5f))
SurfaceGuidance.RING_DEGREES.forEach { mark ->
drawCircle(Color.White.copy(alpha = .11f), vialRadius * SurfaceGuidance.ringRadiusRatio(mark).toFloat(), center, style = Stroke(1f))
val bubbleCenter = center + Offset(animatedX.value * vialRadius, animatedY.value * vialRadius)
// Nested inside the 1° target ring (0.148 × radius): the level-read is the
// classic "bubble inside the circle", never the bubble swallowing the mark.
val bubbleRadius = radius * BUBBLE_RADIUS_RATIO
// The target ring highlights on what the EYE sees: the drawn bubble sitting
// inside (or tangent to) the circle. Lock truth — label, pulse, haptic —
// stays with LockDetector; this accent must never outlive the visual.
val targetRingRadius = vialRadius * SurfaceGuidance.ringRadiusRatio(1.0).toFloat()
val bubbleInsideTarget =
hypot(bubbleCenter.x - center.x, bubbleCenter.y - center.y) + bubbleRadius <=
targetRingRadius + 1.dp.toPx()
drawVialGlass(center, radius, vialRadius)
drawCalibrationMarks(center, radius, vialRadius, bubbleInsideTarget, textMeasurer)
if (lockPulse.value > 0f) {
drawCircle(LevelColors.LimeLock.copy(alpha = .55f * lockPulse.value), vialRadius, center, style = Stroke(3.dp.toPx()))
}
drawLine(Color.White.copy(alpha = .10f), Offset(center.x - vialRadius, center.y), Offset(center.x + vialRadius, center.y), 1f)
drawLine(Color.White.copy(alpha = .10f), Offset(center.x, center.y - vialRadius), Offset(center.x, center.y + vialRadius), 1f)
if (lockPulse.value > 0f) drawCircle(LevelColors.LimeLock.copy(alpha = .35f * lockPulse.value), vialRadius, center, style = Stroke(4f))
val bubble = center + Offset(animatedX.value * vialRadius, animatedY.value * vialRadius)
drawCircle(Brush.radialGradient(listOf(LevelColors.AmberHighlight, LevelColors.Amber, LevelColors.AmberDeep), bubble, radius * .18f), radius * .17f, bubble)
drawCircle(Color.White.copy(alpha = .45f), radius * .045f, bubble + Offset(-radius * .05f, -radius * .05f))
drawBubbleBody(bubbleCenter, bubbleRadius)
drawBubbleLight(bubbleCenter, bubbleRadius)
}
}
private fun DrawScope.drawVialGlass(center: Offset, radius: Float, vialRadius: Float) {
drawCircle(Brush.radialGradient(listOf(Color(0xFF22272E), Color(0xFF090A0C)), center, radius), radius, center)
// Faint sheen from the fixed upper-left light — a depth cue, kept far below gloss.
drawCircle(
Brush.radialGradient(
listOf(Color.White.copy(alpha = .05f), Color.Transparent),
center + Offset(-radius * .38f, -radius * .42f),
radius * .9f,
),
radius,
center,
)
// Fluid vignette: the dye reads darker where it meets the vial wall.
drawCircle(
Brush.radialGradient(
colorStops = arrayOf(
0f to Color.Transparent,
.78f to Color.Transparent,
1f to Color.Black.copy(alpha = .32f),
),
center = center,
radius = vialRadius,
),
vialRadius,
center,
)
// Machined bezel: a shallow metallic annulus, lit from above, instead of a
// flat outline — housing depth without adding information noise.
val bezelWidth = 5.dp.toPx()
drawCircle(
Brush.linearGradient(
listOf(Color.White.copy(alpha = .20f), Color.White.copy(alpha = .05f)),
start = Offset(center.x, center.y - radius),
end = Offset(center.x, center.y + radius),
),
radius - bezelWidth / 2f,
center,
style = Stroke(bezelWidth),
)
drawCircle(Color.White.copy(alpha = .14f), radius - bezelWidth, center, style = Stroke(1.dp.toPx()))
// Etched bezel ticks: cardinals strong, 45° minors faint — orientation
// vocabulary borrowed from real instrument bezels.
for (degrees in 0 until 360 step 45) {
val isCardinal = degrees % 90 == 0
val angle = Math.toRadians(degrees.toDouble())
val direction = Offset(cos(angle).toFloat(), sin(angle).toFloat())
val outer = radius - 1.dp.toPx()
val inner = outer - if (isCardinal) 8.dp.toPx() else 5.dp.toPx()
drawLine(
Color.White.copy(alpha = if (isCardinal) .45f else .22f),
center + direction * inner,
center + direction * outer,
if (isCardinal) 1.5.dp.toPx() else 1.dp.toPx(),
)
}
}
private fun DrawScope.drawCalibrationMarks(
center: Offset,
radius: Float,
vialRadius: Float,
bubbleInsideTarget: Boolean,
textMeasurer: TextMeasurer,
) {
val labelStyle = TextStyle(
fontSize = 9.sp,
fontFamily = ReadoutFontFamily,
color = Color.White.copy(alpha = .38f),
)
SurfaceGuidance.RING_DEGREES.forEach { mark ->
val isTargetRing = mark == 1.0
val ringRadius = vialRadius * SurfaceGuidance.ringRadiusRatio(mark).toFloat()
val color = if (isTargetRing && bubbleInsideTarget) {
// Restrained lime accent, driven by visual containment of the drawn
// bubble. The label still carries the lock state in words.
LevelColors.LimeLock.copy(alpha = .9f)
} else {
val alpha = when (mark) {
1.0 -> .46f // The target zone needs to be the clearest calibration mark.
2.0 -> .36f
else -> .27f
}
Color.White.copy(alpha = alpha)
}
drawCircle(
color,
ringRadius,
center,
style = Stroke(if (isTargetRing && bubbleInsideTarget) 2.dp.toPx() else 1.5.dp.toPx()),
)
// Each ring says what it means: its degree value, etched small on the
// lower-right diagonal just outside the ring.
val layout = textMeasurer.measure(AnnotatedString("${mark.toInt()}°"), labelStyle)
val diagonal = (ringRadius + 5.dp.toPx()) * DIAGONAL_COMPONENT
val position = center + Offset(diagonal, diagonal)
drawText(
layout,
topLeft = position - Offset(layout.size.width / 2f, layout.size.height / 2f),
)
}
val crosshairStroke = 1.dp.toPx()
drawLine(Color.White.copy(alpha = .32f), Offset(center.x - vialRadius, center.y), Offset(center.x + vialRadius, center.y), crosshairStroke)
drawLine(Color.White.copy(alpha = .32f), Offset(center.x, center.y - vialRadius), Offset(center.x, center.y + vialRadius), crosshairStroke)
// The exact-center target mark stays beneath the translucent bubble, seen
// through the trapped air just as it would be in a real vial.
drawCircle(Color.White.copy(alpha = .85f), radius * .030f, center)
drawCircle(LevelColors.VialTarget, radius * .020f, center)
}
/** A borderless, perfectly round translucent orb: one symmetric gradient, edge fading to nothing. */
private fun DrawScope.drawBubbleBody(c: Offset, b: Float) {
// Fluorescent halo: the dye glows brightest where the lens bends light past the rim.
drawCircle(
Brush.radialGradient(
listOf(LevelColors.VialLime.copy(alpha = .16f), Color.Transparent),
c,
b * 1.9f,
),
b * 1.9f,
c,
)
// Contact shadow: a soft dark ring just outside the rim seats the bubble IN the
// fluid instead of floating over the graphics.
drawCircle(
Brush.radialGradient(
colorStops = arrayOf(
0f to Color.Transparent,
.68f to Color.Transparent,
.80f to Color.Black.copy(alpha = .30f),
1f to Color.Transparent,
),
center = c,
radius = b * 1.3f,
),
b * 1.3f,
c,
)
// The orb itself. Centered gradient = perfectly round; the soft bright band
// sits evenly inside the rim, and the thin dark contact edge fades out rather
// than drawing a border.
drawCircle(
Brush.radialGradient(
colorStops = arrayOf(
0f to LevelColors.VialHighlight.copy(alpha = .24f),
.52f to LevelColors.VialLime.copy(alpha = .18f),
.80f to LevelColors.VialLime.copy(alpha = .36f),
.91f to LevelColors.VialHighlight.copy(alpha = .66f),
.965f to LevelColors.VialDeep.copy(alpha = .32f),
1f to Color.Transparent,
),
center = c,
radius = b * 1.06f,
),
b * 1.06f,
c,
)
}
/**
* Reflection layer, world-oriented: a soft window-style reflection patch at the
* upper-left (how glass and soap bubbles actually mirror a light source), a sharp
* glint at its heart, and a faint pass-through shimmer on the far rim.
*/
private fun DrawScope.drawBubbleLight(c: Offset, b: Float) {
withTransform({
translate(c.x - b * .30f, c.y - b * .32f)
rotate(-38f, Offset.Zero)
scale(1f, .55f, Offset.Zero)
}) {
drawCircle(
Brush.radialGradient(
listOf(Color.White.copy(alpha = .50f), Color.Transparent),
Offset.Zero,
b * .46f,
),
b * .46f,
Offset.Zero,
)
}
drawCircle(Color.White.copy(alpha = .85f), b * .07f, c + Offset(-b * .30f, -b * .34f))
val shimmerCenter = c + Offset(b * .42f, b * .44f)
drawCircle(
Brush.radialGradient(
listOf(Color.White.copy(alpha = .12f), Color.Transparent),
shimmerCenter,
b * .30f,
),
b * .30f,
shimmerCenter,
)
}
private const val BUBBLE_RADIUS_RATIO = .12f
private const val DIAGONAL_COMPONENT = .7071f
+252
View File
@@ -0,0 +1,252 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="./support.js"></script>
</head>
<body>
<x-dc>
<helmet>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link href="https://fonts.googleapis.com/css2?family=Archivo:wght@500;600;700&family=JetBrains+Mono:wght@300;400;500;600&display=swap" rel="stylesheet">
<style>
body{margin:0;background:radial-gradient(1200px 800px at 50% 20%, #1a1c20 0%, #101114 60%, #0b0c0e 100%)}
a{color:#ffb454;text-decoration:none} a:hover{color:#ffc97e}
@keyframes ping{0%{transform:scale(0.08);opacity:0.55}75%{transform:scale(1);opacity:0}100%{transform:scale(1);opacity:0}}
@keyframes chipring{0%{transform:scale(0.6);opacity:0.9}100%{transform:scale(2.4);opacity:0}}
@keyframes breathe{0%,100%{opacity:1}50%{opacity:0.25}}
@keyframes bob{0%,100%{transform:translate(0px,0px)}30%{transform:translate(1.4px,-1.1px)}65%{transform:translate(-1.2px,0.9px)}}
</style>
</helmet>
<div style="min-height:100vh;display:grid;place-items:center;padding:36px 24px">
<x-import component-from-global-scope="AndroidDevice" from="./android-frame.jsx" dark="{{ true }}" height="{{ 920 }}" hint-size="428px,936px">
<div data-screen-label="Level" style="position:relative;height:100%;display:flex;flex-direction:column;gap:14px;padding:14px 20px 18px;box-sizing:border-box;overflow:hidden;background:radial-gradient(140% 90% at 50% 0%, #121419 0%, #0a0b0d 55%, #060708 100%);font-family:'Archivo',system-ui,sans-serif;color:#e8eaed">
<div style="position:absolute;left:-120px;bottom:-120px;width:340px;height:340px;border-radius:50%;background:radial-gradient(circle, rgba(255,164,60,0.14) 0%, rgba(255,164,60,0) 70%);pointer-events:none;opacity:{{ glowOpacity }};transition:opacity 0.6s"></div>
<div style="display:flex;align-items:center;justify-content:space-between">
<div style="display:flex;flex-direction:column;gap:3px">
<div style="font-size:14px;font-weight:700;letter-spacing:4px;color:#e8eaed">LEVEL</div>
<div style="display:flex;align-items:center;gap:6px">
<div style="width:5px;height:5px;border-radius:50%;background:#7ed9a0;animation:breathe 2.6s ease-in-out infinite"></div>
<div style="font-family:'JetBrains Mono',monospace;font-size:10px;letter-spacing:2px;color:#6f767e">LIVE · FUSED</div>
</div>
</div>
<svg width="22" height="22" viewBox="0 0 24 24" fill="none" stroke="#6f767e" stroke-width="1.6" style="cursor:pointer">
<circle cx="12" cy="12" r="3.2"></circle>
<path d="M12 2.8v3M12 18.2v3M2.8 12h3M18.2 12h3M5.5 5.5l2.1 2.1M16.4 16.4l2.1 2.1M18.5 5.5l-2.1 2.1M7.6 16.4l-2.1 2.1"></path>
</svg>
</div>
<div style="display:flex;align-items:center;gap:10px;padding:9px 14px;border:1px solid rgba(255,255,255,0.07);border-radius:12px;background:linear-gradient(180deg, rgba(255,255,255,0.025), rgba(255,255,255,0))">
<div style="position:relative;width:8px;height:8px;flex:none">
<div style="position:absolute;inset:0;border-radius:50%;background:{{ sonarDotColor }}"></div>
<sc-if value="{{ sonarOn }}" hint-placeholder-val="{{ true }}">
<div style="position:absolute;inset:-3px;border-radius:50%;border:1px solid #5fd4c4;animation:chipring 2.2s ease-out infinite"></div>
</sc-if>
</div>
<div style="font-size:10px;font-weight:600;letter-spacing:2.5px;color:{{ sonarLabelColor }}">SONAR</div>
<div style="font-family:'JetBrains Mono',monospace;font-size:12px;color:{{ sonarValueColor }}">{{ sonarText }}</div>
<div style="flex:1"></div>
<sc-if value="{{ sonarOn }}" hint-placeholder-val="{{ true }}">
<div style="display:flex;align-items:center;gap:3px">
<div style="width:2px;height:6px;background:#5fd4c4;opacity:0.35;border-radius:1px"></div>
<div style="width:2px;height:10px;background:#5fd4c4;opacity:0.6;border-radius:1px"></div>
<div style="width:2px;height:14px;background:#5fd4c4;opacity:0.9;border-radius:1px"></div>
<div style="width:2px;height:9px;background:#5fd4c4;opacity:0.5;border-radius:1px"></div>
<div style="width:2px;height:5px;background:#5fd4c4;opacity:0.3;border-radius:1px"></div>
</div>
</sc-if>
</div>
<div style="position:relative;display:flex;background:#15171b;border:1px solid rgba(255,255,255,0.06);border-radius:999px;padding:3px">
<div style="position:absolute;top:3px;bottom:3px;width:calc(50% - 3px);left:{{ thumbLeft }};border-radius:999px;background:linear-gradient(180deg,#2a2d33,#1f2126);border:1px solid rgba(255,255,255,0.1);box-shadow:0 2px 8px rgba(0,0,0,0.5);transition:left 0.25s cubic-bezier(0.3,0.9,0.3,1)"></div>
<button onClick="{{ setSurface }}" style="position:relative;flex:1;padding:9px 0;background:none;border:none;border-radius:999px;font-family:'Archivo',sans-serif;font-size:12px;font-weight:600;letter-spacing:1.5px;color:{{ surfTabColor }};cursor:pointer;transition:color 0.25s">SURFACE</button>
<button onClick="{{ setEdge }}" style="position:relative;flex:1;padding:9px 0;background:none;border:none;border-radius:999px;font-family:'Archivo',sans-serif;font-size:12px;font-weight:600;letter-spacing:1.5px;color:{{ edgeTabColor }};cursor:pointer;transition:color 0.25s">EDGE</button>
</div>
<sc-if value="{{ isSurface }}" hint-placeholder-val="{{ true }}">
<div data-screen-label="Surface mode" style="flex:1;display:flex;flex-direction:column;align-items:center;justify-content:space-evenly;min-height:0">
<svg width="308" height="308" viewBox="0 0 360 360" style="flex:none">
<defs>
<radialGradient id="dialFace" cx="42%" cy="34%" r="80%">
<stop offset="0%" stop-color="#1b1e23"></stop>
<stop offset="60%" stop-color="#111318"></stop>
<stop offset="100%" stop-color="#0a0b0e"></stop>
</radialGradient>
<radialGradient id="bubbleG" cx="38%" cy="30%" r="75%">
<stop offset="0%" stop-color="#eaffb0"></stop>
<stop offset="35%" stop-color="#c3e85e"></stop>
<stop offset="75%" stop-color="#8ab825"></stop>
<stop offset="100%" stop-color="#5f8510"></stop>
</radialGradient>
<radialGradient id="bubbleHalo" cx="50%" cy="50%" r="50%">
<stop offset="0%" stop-color="#b7e050" stop-opacity="0.35"></stop>
<stop offset="100%" stop-color="#b7e050" stop-opacity="0"></stop>
</radialGradient>
</defs>
<circle cx="180" cy="180" r="172" fill="url(#dialFace)" stroke="rgba(255,255,255,0.1)" stroke-width="1"></circle>
<circle cx="180" cy="180" r="164" fill="none" stroke="rgba(255,255,255,0.28)" stroke-width="7" stroke-dasharray="1.4 41.55"></circle>
<circle cx="180" cy="180" r="164" fill="none" stroke="rgba(255,255,255,0.12)" stroke-width="5" stroke-dasharray="1 13.35"></circle>
<sc-if value="{{ sonarOn }}" hint-placeholder-val="{{ true }}">
<g style="transform-origin:180px 180px;animation:ping 4.5s linear infinite">
<circle cx="180" cy="180" r="150" fill="none" stroke="#5fd4c4" stroke-width="1" opacity="0.5"></circle>
</g>
<g style="transform-origin:180px 180px;animation:ping 4.5s linear 2.25s infinite">
<circle cx="180" cy="180" r="150" fill="none" stroke="#5fd4c4" stroke-width="1" opacity="0.5"></circle>
</g>
</sc-if>
<circle cx="180" cy="180" r="150" fill="none" stroke="rgba(255,255,255,0.08)" stroke-width="1"></circle>
<circle cx="180" cy="180" r="100" fill="none" stroke="rgba(255,255,255,0.1)" stroke-width="1"></circle>
<circle cx="180" cy="180" r="50" fill="none" stroke="rgba(255,255,255,0.14)" stroke-width="1"></circle>
<text x="186" y="44" font-family="JetBrains Mono" font-size="10" fill="#5a616a">1.5°</text>
<text x="186" y="94" font-family="JetBrains Mono" font-size="10" fill="#5a616a"></text>
<text x="186" y="144" font-family="JetBrains Mono" font-size="10" fill="#5a616a">0.5°</text>
<path d="M180 30 V150 M180 210 V330 M30 180 H150 M210 180 H330" stroke="rgba(255,255,255,0.16)" stroke-width="1"></path>
<path d="M78 249 A122 122 0 0 1 60.5 202" fill="none" stroke="#ffb454" stroke-width="2.5" stroke-linecap="round" opacity="{{ dirOpacity }}" style="transition:opacity 0.5s"></path>
<g opacity="{{ dirOpacity }}" style="transition:opacity 0.5s">
<path d="M96 262 l-9 5 3-10" fill="none" stroke="#ffb454" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"></path>
</g>
<circle cx="180" cy="180" r="2.5" fill="#ffb454"></circle>
<g transform="translate({{ bubbleX }} {{ bubbleY }})" style="transition:transform 0.7s cubic-bezier(0.3,0.9,0.35,1)">
<g style="animation:bob 5.5s ease-in-out infinite">
<circle cx="180" cy="180" r="46" fill="url(#bubbleHalo)"></circle>
<circle cx="163" cy="196" r="3" fill="#b7e050" opacity="0.12"></circle>
<circle cx="171" cy="189" r="4.5" fill="#b7e050" opacity="0.22"></circle>
<circle cx="180" cy="180" r="21" fill="url(#bubbleG)"></circle>
<circle cx="180" cy="180" r="21" fill="none" stroke="rgba(255,255,255,0.25)" stroke-width="0.8"></circle>
<ellipse cx="173" cy="172" rx="7" ry="4.5" fill="#ffffff" opacity="0.55" transform="rotate(-32 173 172)"></ellipse>
</g>
</g>
</svg>
<div style="display:flex;flex-direction:column;align-items:center;gap:4px">
<div style="font-family:'JetBrains Mono',monospace;font-weight:300;font-size:84px;line-height:1;letter-spacing:-3px;color:#f2f4f6">{{ mainVal }}<span style="font-size:40px;font-weight:400;color:#8a919b;vertical-align:26px;letter-spacing:0">{{ mainUnit }}</span></div>
<svg width="240" height="22" viewBox="0 0 240 22">
<line x1="10" y1="14" x2="230" y2="14" stroke="rgba(255,255,255,0.1)" stroke-width="4" stroke-dasharray="1 10"></line>
<line x1="120" y1="6" x2="120" y2="20" stroke="rgba(255,255,255,0.3)" stroke-width="1.5"></line>
<rect x="{{ devX }}" y="4" width="3" height="16" rx="1.5" fill="{{ stateColor }}" style="transition:x 0.7s, fill 0.5s"></rect>
</svg>
<div style="display:flex;align-items:center;gap:8px">
<div style="width:5px;height:5px;border-radius:50%;background:{{ stateColor }};transition:background 0.5s"></div>
<div style="font-family:'JetBrains Mono',monospace;font-size:11px;letter-spacing:2px;color:#6f767e">{{ subReadout }}</div>
</div>
</div>
</div>
</sc-if>
<sc-if value="{{ isEdge }}" hint-placeholder-val="{{ false }}">
<div data-screen-label="Edge mode" style="flex:1;display:flex;flex-direction:column;align-items:center;justify-content:space-evenly;min-height:0">
<svg width="340" height="150" viewBox="0 0 340 150" style="flex:none">
<defs>
<linearGradient id="tubeG" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#07080a"></stop>
<stop offset="45%" stop-color="#15181d"></stop>
<stop offset="100%" stop-color="#0b0c0f"></stop>
</linearGradient>
</defs>
<rect x="8" y="34" width="324" height="62" rx="31" fill="url(#tubeG)" stroke="rgba(255,255,255,0.1)" stroke-width="1"></rect>
<rect x="10" y="36" width="320" height="14" rx="7" fill="rgba(255,255,255,0.03)"></rect>
<line x1="146" y1="30" x2="146" y2="100" stroke="rgba(255,255,255,0.35)" stroke-width="1.5"></line>
<line x1="194" y1="30" x2="194" y2="100" stroke="rgba(255,255,255,0.35)" stroke-width="1.5"></line>
<g transform="translate({{ edgeBx }} 0)" style="transition:transform 0.7s cubic-bezier(0.3,0.9,0.35,1)">
<ellipse cx="170" cy="65" rx="24" ry="19" fill="url(#bubbleG2)"></ellipse>
<ellipse cx="170" cy="65" rx="24" ry="19" fill="none" stroke="rgba(255,255,255,0.25)" stroke-width="0.8"></ellipse>
<ellipse cx="162" cy="57" rx="8" ry="4" fill="#ffffff" opacity="0.5" transform="rotate(-18 162 57)"></ellipse>
</g>
<defs>
<radialGradient id="bubbleG2" cx="38%" cy="30%" r="75%">
<stop offset="0%" stop-color="#eaffb0"></stop>
<stop offset="35%" stop-color="#c3e85e"></stop>
<stop offset="75%" stop-color="#8ab825"></stop>
<stop offset="100%" stop-color="#5f8510"></stop>
</radialGradient>
</defs>
<line x1="20" y1="118" x2="320" y2="118" stroke="rgba(255,255,255,0.12)" stroke-width="6" stroke-dasharray="1 14"></line>
<line x1="170" y1="110" x2="170" y2="126" stroke="rgba(255,255,255,0.3)" stroke-width="1.5"></line>
<text x="14" y="142" font-family="JetBrains Mono" font-size="10" fill="#5a616a">-2°</text>
<text x="166" y="142" font-family="JetBrains Mono" font-size="10" fill="#5a616a">0</text>
<text x="312" y="142" font-family="JetBrains Mono" font-size="10" fill="#5a616a">+2°</text>
</svg>
<div style="display:flex;flex-direction:column;align-items:center;gap:6px">
<div style="font-family:'JetBrains Mono',monospace;font-weight:300;font-size:84px;line-height:1;letter-spacing:-3px;color:#f2f4f6">{{ edgeVal }}<span style="font-size:40px;font-weight:400;color:#8a919b;vertical-align:26px;letter-spacing:0">°</span></div>
<div style="display:flex;align-items:center;gap:8px">
<div style="width:5px;height:5px;border-radius:50%;background:{{ stateColor }};transition:background 0.5s"></div>
<div style="font-family:'JetBrains Mono',monospace;font-size:11px;letter-spacing:2px;color:#6f767e">{{ edgeSubReadout }}</div>
</div>
</div>
</div>
</sc-if>
<div style="display:grid;grid-template-columns:1fr 1fr;gap:12px">
<div style="background:linear-gradient(180deg,#14161b,#101216);border:1px solid rgba(255,255,255,0.06);border-radius:16px;padding:13px 16px 11px;display:flex;flex-direction:column;gap:6px">
<div style="font-size:9.5px;font-weight:600;letter-spacing:2.5px;color:#6f767e">PITCH</div>
<div style="font-family:'JetBrains Mono',monospace;font-size:26px;font-weight:400;color:#e8eaed">{{ pitchText }}</div>
<svg width="100%" height="20" viewBox="0 0 130 20" preserveAspectRatio="none">
<line x1="0" y1="10" x2="130" y2="10" stroke="rgba(255,255,255,0.08)" stroke-width="1"></line>
<g style="transform-origin:65px 10px;transform:rotate({{ pitchRot }}deg);transition:transform 0.7s">
<line x1="20" y1="10" x2="110" y2="10" stroke="{{ stateColor }}" stroke-width="1.5"></line>
</g>
<circle cx="65" cy="10" r="2" fill="{{ stateColor }}"></circle>
</svg>
</div>
<div style="background:linear-gradient(180deg,#14161b,#101216);border:1px solid rgba(255,255,255,0.06);border-radius:16px;padding:13px 16px 11px;display:flex;flex-direction:column;gap:6px">
<div style="font-size:9.5px;font-weight:600;letter-spacing:2.5px;color:#6f767e">ROLL</div>
<div style="font-family:'JetBrains Mono',monospace;font-size:26px;font-weight:400;color:#e8eaed">{{ rollText }}</div>
<svg width="100%" height="20" viewBox="0 0 130 20" preserveAspectRatio="none">
<line x1="0" y1="10" x2="130" y2="10" stroke="rgba(255,255,255,0.08)" stroke-width="1"></line>
<g style="transform-origin:65px 10px;transform:rotate({{ rollRot }}deg);transition:transform 0.7s">
<line x1="20" y1="10" x2="110" y2="10" stroke="{{ stateColor }}" stroke-width="1.5"></line>
</g>
<circle cx="65" cy="10" r="2" fill="{{ stateColor }}"></circle>
</svg>
</div>
</div>
</div>
</x-import>
</div>
</x-dc>
<script type="text/x-dc" data-dc-script data-props="{&quot;$preview&quot;:{&quot;width&quot;:520,&quot;height&quot;:1000},&quot;leveled&quot;:{&quot;editor&quot;:&quot;boolean&quot;,&quot;default&quot;:false,&quot;tsType&quot;:&quot;boolean&quot;,&quot;section&quot;:&quot;State&quot;},&quot;sonarOn&quot;:{&quot;editor&quot;:&quot;boolean&quot;,&quot;default&quot;:true,&quot;tsType&quot;:&quot;boolean&quot;,&quot;section&quot;:&quot;Sonar&quot;},&quot;units&quot;:{&quot;editor&quot;:&quot;enum&quot;,&quot;options&quot;:[&quot;degrees&quot;,&quot;mm/m&quot;,&quot;percent&quot;],&quot;default&quot;:&quot;degrees&quot;,&quot;tsType&quot;:&quot;string&quot;,&quot;section&quot;:&quot;Readout&quot;}}">
class Component extends DCLogic {
state = { mode: 'surface' };
renderVals() {
const leveled = this.props.leveled ?? false;
const sonarOn = this.props.sonarOn ?? true;
const units = this.props.units ?? 'degrees';
const mode = this.state.mode;
const pitch = leveled ? 0 : -0.6, roll = leveled ? 0 : -0.3;
const stateColor = leveled ? '#7ed9a0' : '#ffb454';
const fmt = (v) => (v > 0 ? '+' : v < 0 ? '-' : '') + Math.abs(v).toFixed(1) + '\u00b0';
let mainVal, mainUnit;
if (units === 'mm/m') { mainVal = leveled ? '0.0' : '10.5'; mainUnit = ' mm/m'; }
else if (units === 'percent') { mainVal = leveled ? '0.0' : '1.2'; mainUnit = '%'; }
else { mainVal = leveled ? '0.0' : '0.7'; mainUnit = '\u00b0'; }
return {
isSurface: mode === 'surface', isEdge: mode === 'edge',
setSurface: () => this.setState({ mode: 'surface' }),
setEdge: () => this.setState({ mode: 'edge' }),
thumbLeft: mode === 'surface' ? '3px' : 'calc(50%)',
surfTabColor: mode === 'surface' ? '#e8eaed' : '#6f767e',
edgeTabColor: mode === 'edge' ? '#e8eaed' : '#6f767e',
sonarOn,
sonarDotColor: sonarOn ? '#5fd4c4' : '#3a3f45',
sonarLabelColor: sonarOn ? '#9ba3ac' : '#4d535a',
sonarValueColor: sonarOn ? '#5fd4c4' : '#4d535a',
sonarText: sonarOn ? '0.42 m' : 'OFF',
glowOpacity: leveled ? 0 : 1,
dirOpacity: leveled ? 0 : 0.9,
bubbleX: roll * 100, bubbleY: -pitch * 100,
devX: 118.5 + pitch * 60,
stateColor,
mainVal, mainUnit,
subReadout: leveled ? 'LEVEL \u00b7 HOLD' : '10.5 MM/M \u00b7 HIGH \u2199',
edgeVal: leveled ? '0.0' : '0.3',
edgeSubReadout: leveled ? 'LEVEL \u00b7 HOLD' : '5.2 MM/M \u00b7 HIGH LEFT',
edgeBx: roll * 120,
pitchText: fmt(pitch), rollText: fmt(roll),
pitchRot: pitch * 12, rollRot: roll * 12,
};
}
}
</script>
</body>
</html>