package com.onthelevel.core.settings

/**
 * How the hands-free Surface audio assist speaks. Mutually exclusive: tones and voice
 * would talk over each other, so it's one choice, not two toggles.
 *
 * OFF   — silent.
 * TONES — radar-style sonar homing pings (pitch steps up as you near level) + an arrival
 *         hit at lock.
 * VOICE — spoken corrections ("raise the right") + "that's level", announced only on a
 *         settled change. No bed underneath — speech stays sparse.
 */
enum class AudioAssistMode { OFF, TONES, VOICE }
