479be1f6b9
Kotlin Multiplatform engine (JVM target only for now; androidTarget and iosArm64 slot in without touching commonMain). Core: - HandEvaluator: single-pass 5-7 card evaluation, ~24M evals/sec. Verified exhaustively against published frequencies for all 2,598,960 five-card hands. - Equity: Monte Carlo with ties split. PreflopChart ranks the 169 starting hands using all-in equity plus an explicit playability adjustment, so looseness means "plays the top N%". - Table: no-limit betting rounds, side pots, odd-chip splits, uncalled-bet refunds, and incomplete (short all-in) raises that correctly do not reopen betting. Bots: - SkillLevel and PlayStyle are orthogonal axes. Skill drives decision quality (rollout accuracy, pot-odds discipline, position awareness, error rate); style drives bluffing, sandbagging, aggression, tightness. - BotMood gives tilt that persists between hands and decays. - OpponentModel lets Advanced/Expert exploit habitual bettors. - MathBot emits a DecisionTrace of the numbers behind each decision, which the coach will later hand to an LLM to narrate. The LLM never does poker maths. Simulator: - 2,200-3,400 hands/sec. Deck RNG is separate from bot RNGs so rollout counts cannot shift the deal. - Controlled skill-ladder test asserts the difficulty gradient is monotonic: 73.9 / 53.9 / 27.6 / -155.4 bb/100 over 50k hands. Assets: 52 CC0 English-pattern card faces plus generated backs. Tests: 30 passing (evaluator, table rules, pre-flop chart). Known open: win-rate magnitudes ~10x realistic and several profiles looser than their labels. Tuning, not correctness. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
3.1 KiB
3.1 KiB
Poker — Texas Hold'em with teachable AI opponents
Kotlin Multiplatform. Ships iOS + Android; Android first (only Android hardware for physical testing).
Build
No java/gradle on PATH — use Android Studio's bundled JDK:
export JAVA_HOME="/Applications/Android Studio.app/Contents/jbr/Contents/Home"
./gradlew :engine:jvmTest # evaluator + engine tests
./gradlew :sim:run --args="50000" # simulate 50k hands, print bot stats
Layout
| Path | What |
|---|---|
engine/src/commonMain/.../core/ |
Cards, evaluator, equity, pre-flop chart |
engine/src/commonMain/.../bot/ |
Skill/style profiles, MathBot |
engine/src/commonMain/.../game/ |
Table — betting rounds, side pots, showdown |
sim/ |
JVM-only headless simulator used to tune bot profiles |
assets/cards/ |
52 CC0 card faces + generated backs |
engine is pure Kotlin with no platform APIs, so androidTarget() /
iosArm64() slot in without touching commonMain.
Design rules
- Poker maths never goes near the LLM. Difficulty and style are engine-side
EV/frequency calculations — instant, deterministic, testable, offline. The LLM
only narrates numbers the engine already computed (
DecisionTrace), and adds persona/table talk. - Skill and style are orthogonal.
SkillLevel= how correct decisions are;PlayStyle= bluffing, sandbagging, aggression, tightness. Build the strongest bot, then inject controlled error for lower tiers. - Pre-flop is range-based, not equity-based. All-in equity overvalues trash
(7-2o has ~35% vs one random hand but is unplayable).
PreflopChartranks the 169 starting hands soloosenessmeans "plays the top N%". - The simulator is how bots get tuned. Run it after any bot change; it prints a controlled skill-ladder test that must stay monotonic.
Testing notes
Tabletakes aCardSource, soStackedDeck.of(holes, board)gives fully deterministic hands. Use it for any rule test.- The simulator gives the deck its own RNG, separate from each bot's. Never
share one: bots consume RNG proportional to their
equityIterations, so a shared stream means changing a profile silently changes the cards dealt. ./gradlew :sim:run --args="chart"dumps the starting-hand ranking.- Small samples lie. 1,000 hands is not enough to rank profiles — use 50,000+ before believing a gradient.
Status
- Evaluator: verified exhaustively against published frequencies for all 2,598,960 five-card hands. ~24M evals/sec.
- Engine: chip-conserving; side pots, odd-chip splits, uncalled-bet refunds, and incomplete (short all-in) raises all covered by tests.
- Bots: skill gradient passes monotonically (73.9 / 53.9 / 27.6 / −155.4 bb/100 at 50k hands).
- Known-imperfect: win-rate magnitudes are still ~10x realistic, and several profiles are looser than their labels (the Rock plays ~38% VPIP, should be ~12%). Tuning is the open work.
- Gradle emits an
archivesdeprecation from the Kotlin Multiplatform plugin's ownjvm()target registration — upstream in Kotlin 2.2.10, not our build. - Not built yet: LLM persona layer, opt-in coach, Compose UI.