Add language-only opponent personas
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@@ -0,0 +1,50 @@
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package com.jsjdesigns.poker
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import com.jsjdesigns.poker.bot.BotProfile
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import com.jsjdesigns.poker.bot.PersonaCue
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import com.jsjdesigns.poker.bot.PersonaCueId
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import com.jsjdesigns.poker.bot.TableTalkLine
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import com.jsjdesigns.poker.game.TableSnapshot
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/**
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* Builds the language-only cue from an already-applied public action.
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*
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* Accepting [TableSnapshot] here is safe because the richer engine type stops at
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* this function. [PersonaCue] is the only value that crosses into narration.
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*/
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fun personaCueFor(
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snapshot: TableSnapshot,
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profilesBySeat: Map<Int, BotProfile>,
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heroSeat: Int = HERO_SEAT,
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): PersonaCue? {
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if (snapshot.phase != TableSnapshot.Phase.BETTING) return null
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val event = snapshot.lastAction ?: return null
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if (event.seat == heroSeat || event.street != snapshot.street) return null
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if (snapshot.actionNumber <= 0) return null
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val profile = profilesBySeat[event.seat] ?: return null
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val speaker = snapshot.seats.firstOrNull { it.index == event.seat } ?: return null
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return PersonaCue(
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id = PersonaCueId(snapshot.handNumber, snapshot.actionNumber),
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street = snapshot.street,
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speakerSeat = event.seat,
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speakerName = event.name,
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persona = profile.persona,
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actionType = event.action.type,
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amount = event.action.amount,
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pot = snapshot.pot,
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isAllIn = speaker.allIn,
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activePlayers = snapshot.activeSeats.size,
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)
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}
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fun UiState.acceptsTableTalk(line: TableTalkLine): Boolean {
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val snap = snapshot ?: return false
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return snap.phase == TableSnapshot.Phase.BETTING &&
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snap.handNumber == line.cueId.handNumber &&
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snap.actionNumber == line.cueId.actionNumber &&
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snap.street == line.street
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}
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fun UiState.visibleTableTalk(): TableTalkLine? =
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tableTalk.takeIf { it != null && acceptsTableTalk(it) }
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@@ -7,8 +7,12 @@ import com.jsjdesigns.poker.bot.BotProfile
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import com.jsjdesigns.poker.bot.CoachingReview
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import com.jsjdesigns.poker.bot.DecisionCoach
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import com.jsjdesigns.poker.bot.MathBot
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import com.jsjdesigns.poker.bot.OfflinePersonaNarrator
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import com.jsjdesigns.poker.bot.PersonaArbiter
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import com.jsjdesigns.poker.bot.PersonaCueId
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import com.jsjdesigns.poker.bot.PlayStyle
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import com.jsjdesigns.poker.bot.SkillLevel
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import com.jsjdesigns.poker.bot.TableTalkLine
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import com.jsjdesigns.poker.game.Action
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import com.jsjdesigns.poker.game.ActionType
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import com.jsjdesigns.poker.game.DecisionOffer
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@@ -44,6 +48,7 @@ data class UiState(
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val latestHeroDecisionToken: Long? = null,
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/** Null only while durable aggregate history is loading. */
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val playerHistory: PlayerHistory? = null,
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val tableTalk: TableTalkLine? = null,
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) {
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/**
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* The decision to show, or null.
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@@ -101,6 +106,8 @@ data class UiState(
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*/
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class PokerViewModel(
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private val historyStore: PlayerHistoryStore,
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private val personaArbiter: PersonaArbiter =
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PersonaArbiter(primary = OfflinePersonaNarrator()),
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) : ViewModel() {
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private val human = HumanAgent()
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@@ -122,6 +129,8 @@ class PokerViewModel(
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private var gameStarted = false
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private lateinit var seats: List<Seat>
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private lateinit var table: Table
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private var profilesBySeat: Map<Int, BotProfile> = emptyMap()
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private var lastRequestedPersonaCue: PersonaCueId? = null
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init {
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viewModelScope.launch { consumeFrames() }
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@@ -155,6 +164,7 @@ class PokerViewModel(
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BotProfile("Enzo", SkillLevel.BEGINNER, PlayStyle.MANIAC, "Chaos, and certain he's winning."),
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)
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val deckRandom = Random(System.nanoTime())
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profilesBySeat = roster.mapIndexed { index, profile -> index to profile }.toMap()
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seats = roster.mapIndexed { i, profile ->
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val agent = if (i == HERO_SEAT) human else MathBot(profile, Random(deckRandom.nextLong()))
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Seat(i, profile.name, config.buyIn, agent)
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@@ -203,12 +213,36 @@ class PokerViewModel(
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},
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latestHeroDecisionToken =
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heroDecisionToken ?: current.latestHeroDecisionToken,
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tableTalk = current.tableTalk?.takeIf { line ->
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frame.phase == TableSnapshot.Phase.BETTING &&
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frame.handNumber == line.cueId.handNumber &&
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frame.actionNumber == line.cueId.actionNumber &&
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frame.street == line.street
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},
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)
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}
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requestPersonaLine(frame)
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delay(pacingMillis(frame))
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}
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}
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private fun requestPersonaLine(frame: TableSnapshot) {
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val cue = personaCueFor(frame, profilesBySeat) ?: return
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if (cue.id == lastRequestedPersonaCue) return
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lastRequestedPersonaCue = cue.id
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viewModelScope.launch {
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val line = personaArbiter.lineFor(cue) ?: return@launch
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_state.update { current ->
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if (current.acceptsTableTalk(line)) {
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current.copy(tableTalk = line)
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} else {
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current
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}
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}
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}
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}
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/**
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* How long to hold a frame on screen. Zero when the player is on the clock —
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* never make someone wait to act — and longest for cards landing and for the
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@@ -52,6 +52,7 @@ fun TableScreen(vm: PokerViewModel) {
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val offer = state.liveOffer(rawOffer)
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val handSummary = state.visibleHandSummary()
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val coachReview = state.visibleCoachReview()
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val tableTalk = state.visibleTableTalk()
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val status = snap?.let(::tableStatus)
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Column(
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@@ -116,6 +117,15 @@ fun TableScreen(vm: PokerViewModel) {
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maxLines = 1,
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overflow = TextOverflow.Ellipsis,
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)
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Text(
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text = tableTalk?.let { "${it.speakerName}: “${it.text}”" }.orEmpty(),
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color = Color.White.copy(alpha = 0.68f),
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fontSize = 12.sp,
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fontWeight = FontWeight.Medium,
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modifier = Modifier.height(22.dp),
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maxLines = 1,
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overflow = TextOverflow.Ellipsis,
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)
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Spacer(Modifier.height(4.dp))
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Row(horizontalArrangement = Arrangement.spacedBy(4.dp)) {
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val board = snap?.board.orEmpty()
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