Replace bot tuning guesses with enforced calibration
This commit is contained in:
@@ -19,11 +19,20 @@ import kotlin.random.Random
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data class DecisionTrace(
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val equity: Double,
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val breakEvenEquity: Double,
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/** The final threshold actually used after every adjustment. */
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val decisionThreshold: Double,
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val potOdds: String,
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/** What the strategy selected before a skill error was applied. */
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val intended: Action,
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val chosen: Action,
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val mistakeApplied: Boolean,
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/** Multipliers applied to the raw threshold, in evaluation order. */
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val adjustments: List<ThresholdAdjustment>,
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val reason: String,
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)
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data class ThresholdAdjustment(val name: String, val factor: Double)
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/**
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* A bot that decides from equity and pot odds, then distorts that decision through
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* its [SkillLevel] and [PlayStyle].
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@@ -66,27 +75,27 @@ class MathBot(
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val breakEven = Equity.potOdds(ctx.pot, ctx.toCall)
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// Discipline is ACCURACY, not strictness.
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//
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// This used to shift weak players systematically toward calling, which is
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// not a weakness at all — calling wider than break-even against bad
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// opponents is a winning adjustment, so it handed low-skill bots a real
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// edge and inverted the difficulty gradient. A weak player misjudges the
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// threshold in *either* direction; being wrong is what costs money.
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// Raw pot odds OVERSTATE the threshold. Calling also buys the chance to
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// win more on later streets, so the genuinely correct bar sits below
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// break-even. Anchoring a perfect player at raw break-even made them fold
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// profitable hands, and Advanced — whose imprecision sometimes dipped
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// below it — beat Expert consistently across seeds.
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val trueBar = breakEven * IMPLIED_ODDS_DISCOUNT
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// Pot odds are the honest baseline. In particular, the river has no
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// future street from which to earn "implied" chips, so a blanket discount
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// is mathematically wrong. Flop/turn future value can be added later only
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// as an explicit model that also accounts for future costs and reverse
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// implied odds; until then raw pot odds are the defensible threshold.
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val adjustments = ArrayList<ThresholdAdjustment>()
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val discipline = skill.potOddsRespect
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val misjudgement = (1.0 - discipline) * 0.50
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var bar = trueBar * (1.0 + (random.nextDouble() * 2 - 1) * misjudgement)
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bar *= (1.0 - looseness * 0.35)
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val accuracyFactor = 1.0 + (random.nextDouble() * 2 - 1) * misjudgement
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var bar = breakEven * accuracyFactor
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adjustments += ThresholdAdjustment("skill estimate", accuracyFactor)
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val styleFactor = 1.0 - looseness * 0.35
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bar *= styleFactor
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adjustments += ThresholdAdjustment("style risk tolerance", styleFactor)
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// Position is worth real equity, and better players know it.
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bar *= if (ctx.inPosition) 1.0 - 0.12 * skill.positionAwareness
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val positionFactor = if (ctx.inPosition) 1.0 - 0.12 * skill.positionAwareness
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else 1.0 + 0.10 * skill.positionAwareness
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bar *= positionFactor
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adjustments += ThresholdAdjustment("position", positionFactor)
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// Exploitation: a habitual bettor's bet means less, so call wider against
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// them; a passive player's bet means strength, so fold more.
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@@ -96,27 +105,37 @@ class MathBot(
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}?.seat
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if (bettor != null && bettor != ctx.seat.index && reads.actionsObserved(bettor) >= 25) {
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val edge = reads.aggressionRate(bettor) - OpponentModel.NEUTRAL_AGGRESSION
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bar *= (1.0 - edge * 0.50).coerceIn(0.7, 1.3)
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val readFactor = (1.0 - edge * 0.50).coerceIn(0.7, 1.3)
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bar *= readFactor
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adjustments += ThresholdAdjustment("opponent read", readFactor)
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}
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}
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val raiseBar = (0.62 - aggression * 0.22).coerceIn(0.30, 0.75)
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var decision = decide(ctx, equity, bar, raiseBar, aggression, style, opponents)
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val intended = decide(ctx, equity, bar, raiseBar, aggression, style, opponents)
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// Outright mistakes, on top of misjudgement.
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if (random.nextDouble() < skill.errorRate) {
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decision = blunder(ctx, decision)
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// Skill errors degrade the selected action; style has already chosen how
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// this player prefers to express a close decision.
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val chosen = if (random.nextDouble() < skill.errorRate) {
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postflopMistake(ctx, intended, equity, breakEven)
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} else {
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intended
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}
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val mistakeApplied = chosen != intended
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lastTrace = DecisionTrace(
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equity = equity,
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breakEvenEquity = breakEven,
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decisionThreshold = bar,
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potOdds = if (ctx.toCall > 0) "${ctx.pot}:${ctx.toCall}" else "no bet to call",
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chosen = decision,
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reason = traceReason(equity, breakEven, ctx),
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intended = intended,
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chosen = chosen,
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mistakeApplied = mistakeApplied,
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adjustments = adjustments,
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reason = traceReason(equity, breakEven, bar, intended, chosen, mistakeApplied, ctx),
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)
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return decision
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return chosen
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}
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/**
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@@ -132,26 +151,21 @@ class MathBot(
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val looseness = (style.looseness + mood.loosenessBonus()).coerceIn(0.02, 1.0)
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val aggression = (style.aggression + mood.aggressionBonus()).coerceIn(0.0, 1.0)
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// Weak players enter a few more pots than their style says — but the
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// widening has to saturate. Multiplying overshot badly at the loose end
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// (a 0.75 maniac became 0.93) while still drowning out the tight end.
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// Interpolating toward "play everything" scales with the room left.
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val slop = (1.0 - skill.potOddsRespect) * 0.08
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// Position awareness must shift WHERE hands are played, not how many.
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// Widening 45% in position while narrowing 25% out of it is not neutral:
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// a seat is last to act only about a quarter of the time, so the tighter
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// branch dominated and higher awareness silently became lower volume.
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// Expert then played fewer pots than Advanced and collected less from the
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// weak seats, which is why it kept losing to a strictly worse profile.
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val positional = if (ctx.inPosition) 1.0 + 0.45 * skill.positionAwareness
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else 1.0 - 0.12 * skill.positionAwareness
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// Position awareness shifts where a range is played without changing its
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// average width. One of N players is last to act; the out-of-position
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// reduction is derived from that share rather than tuned independently.
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val positional = preflopPositionFactor(ctx, skill.positionAwareness)
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val facingRaise = ctx.toCall > ctx.bigBlind
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var gate = (looseness + (1.0 - looseness) * slop) * positional
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var gate = looseness * positional
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if (facingRaise) gate *= 0.45
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gate = gate.coerceIn(0.01, 1.0)
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val raiseGate = gate * (0.30 + aggression * 0.45)
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// Aggression controls what share of the playable range is raised. The old
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// 30% floor made even a zero-aggression "Calling Station" raise nearly a
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// third of every entered range, contradicting the profile name.
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val raiseShare = (0.05 + aggression * 0.75).coerceIn(0.05, 0.85)
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val raiseGate = gate * raiseShare
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val action = when {
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pct <= raiseGate && ctx.canRaise ->
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@@ -162,14 +176,31 @@ class MathBot(
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if (ctx.canCheck) Action(ActionType.CHECK) else Action(ActionType.FOLD)
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}
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val final = if (random.nextDouble() < skill.errorRate) blunder(ctx, action) else action
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val final = if (random.nextDouble() < skill.errorRate) {
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preflopMistake(ctx, action, pct, gate)
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} else {
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action
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}
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val mistakeApplied = final != action
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val equityScore = 1.0 - pct
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val threshold = 1.0 - gate
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lastTrace = DecisionTrace(
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equity = 1.0 - pct,
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equity = equityScore,
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breakEvenEquity = Equity.potOdds(ctx.pot, ctx.toCall),
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decisionThreshold = threshold,
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potOdds = if (ctx.toCall > 0) "${ctx.pot}:${ctx.toCall}" else "no bet to call",
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intended = action,
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chosen = final,
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reason = "Starting hand is in the top ${(pct * 100).roundToInt()}% " +
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"and this profile plays about the top ${(gate * 100).roundToInt()}%.",
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mistakeApplied = mistakeApplied,
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adjustments = listOf(
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ThresholdAdjustment("position", positional),
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ThresholdAdjustment("facing raise", if (facingRaise) 0.45 else 1.0),
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),
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reason = buildString {
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append("Starting hand is in the top ${(pct * 100).roundToInt()}%; ")
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append("this profile's range here is ${(gate * 100).roundToInt()}%.")
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if (mistakeApplied) append(" Skill error changed $action to $final.")
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},
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)
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return final
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}
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@@ -256,85 +287,93 @@ class MathBot(
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}
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/**
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* A mistake, in the direction this particular player tends to make them.
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* Pre-flop errors stay local to the style's range boundary.
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*
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* The previous model pushed every error the same way — FOLD became CALL,
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* bets became checks, and only half of CALL ever tightened — so a 30% error
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* rate put a "Rock" near a 30% VPIP floor no matter how tight its style said
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* it was. Errors degraded skill by overwriting character.
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*
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* Real players have characteristic leaks. A nit's mistake is folding a hand
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* they should have played or flat-calling a hand they should have raised; a
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* maniac's is firing at nothing. So the *direction* is drawn from the
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* player's own looseness, and only passivity — missing value with a hand
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* worth betting, the most common beginner leak of all — is style-neutral.
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* A global FOLD→CALL rewrite gave every beginner a 30% VPIP floor. Here a
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* marginal hand can cross the boundary, and a marginal call can be folded,
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* while trash remains trash and a missed raise remains inside the same range.
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*/
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private fun blunder(ctx: DecisionContext, intended: Action): Action =
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if (ctx.street == Street.PREFLOP) preflopBlunder(ctx, intended)
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else postflopBlunder(ctx, intended)
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/**
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* Pre-flop mistakes follow the player's character.
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*
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* A nit's pre-flop error is folding a hand they should have played, not
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* suddenly playing like a maniac. Letting the error direction ignore style is
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* what put a 12% Rock at 41% VPIP: it overwrote the label rather than
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* degrading the skill behind it.
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*/
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private fun preflopBlunder(ctx: DecisionContext, intended: Action): Action {
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val loose = random.nextDouble() < profile.style.looseness
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return when (intended.type) {
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ActionType.FOLD ->
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if (loose && ctx.toCall > 0) Action(ActionType.CALL, ctx.toCall) else intended
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ActionType.CHECK ->
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if (loose && ctx.canRaise) Action(ActionType.BET, ctx.minRaiseTo) else intended
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ActionType.CALL -> when {
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loose && ctx.canRaise -> Action(ActionType.RAISE, ctx.minRaiseTo)
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!loose && ctx.toCall > 0 -> Action(ActionType.FOLD)
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else -> intended
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private fun preflopMistake(
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ctx: DecisionContext,
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intended: Action,
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percentile: Double,
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gate: Double,
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): Action = when (intended.type) {
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ActionType.FOLD ->
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if (ctx.toCall > 0 && percentile <= gate + PREFLOP_ERROR_BAND) {
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Action(ActionType.CALL, ctx.toCall)
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} else {
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intended
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}
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ActionType.BET, ActionType.RAISE ->
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if (ctx.canCheck) Action(ActionType.CHECK) else Action(ActionType.CALL, ctx.toCall)
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}
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ActionType.CALL ->
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if (percentile >= (gate - PREFLOP_ERROR_BAND).coerceAtLeast(0.0)) {
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Action(ActionType.FOLD)
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} else {
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intended
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}
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ActionType.BET, ActionType.RAISE ->
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if (ctx.canCheck) Action(ActionType.CHECK) else Action(ActionType.CALL, ctx.toCall)
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ActionType.CHECK -> intended
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}
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/**
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* Post-flop mistakes cost money, whatever the player's style.
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*
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* This is where weak players actually lose: paying off when beaten and
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* checking back hands that should have bet. Style must NOT soften these, or
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* a high error rate becomes free — a tight player would simply fold more,
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* which costs almost nothing, and the difficulty gradient collapses. That
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* inversion showed up immediately in the simulator when errors were made
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* style-directed everywhere.
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* Post-flop errors choose an action with worse immediate value whenever that
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* comparison is available. Style has already selected the intended action.
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*/
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private fun postflopBlunder(ctx: DecisionContext, intended: Action): Action = when (intended.type) {
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// Curiosity call: the classic way a beginner donates.
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private fun postflopMistake(
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ctx: DecisionContext,
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intended: Action,
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equity: Double,
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rawBreakEven: Double,
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): Action = when (intended.type) {
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ActionType.FOLD ->
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if (ctx.toCall > 0) Action(ActionType.CALL, ctx.toCall) else Action(ActionType.CHECK)
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ActionType.CHECK -> intended
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ActionType.CALL ->
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if (random.nextDouble() < 0.35 && ctx.toCall > 0) Action(ActionType.FOLD) else intended
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// Missing value with a hand worth betting.
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if (ctx.toCall > 0) Action(ActionType.CALL, ctx.toCall) else intended
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ActionType.CALL -> when {
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equity >= rawBreakEven -> Action(ActionType.FOLD)
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ctx.canRaise -> Action(ActionType.RAISE, ctx.minRaiseTo)
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else -> intended
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}
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ActionType.BET, ActionType.RAISE ->
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if (ctx.canCheck) Action(ActionType.CHECK) else Action(ActionType.CALL, ctx.toCall)
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ActionType.CHECK ->
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if (equity < 0.25 && ctx.canRaise) Action(ActionType.BET, ctx.minRaiseTo) else intended
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}
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private fun preflopPositionFactor(ctx: DecisionContext, awareness: Double): Double {
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val players = (ctx.activeOpponents + 1).coerceAtLeast(2)
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val inPositionShare = 1.0 / players
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val widening = 0.45 * awareness
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val narrowing = widening * inPositionShare / (1.0 - inPositionShare)
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return if (ctx.inPosition) 1.0 + widening else 1.0 - narrowing
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}
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private companion object {
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/**
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* How far below raw pot odds the correct calling threshold sits, allowing
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* for the value a call captures on later streets.
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*/
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const val IMPLIED_ODDS_DISCOUNT = 0.88
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const val PREFLOP_ERROR_BAND = 0.08
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}
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private fun traceReason(equity: Double, breakEven: Double, ctx: DecisionContext): String {
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private fun traceReason(
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equity: Double,
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breakEven: Double,
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threshold: Double,
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intended: Action,
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chosen: Action,
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mistakeApplied: Boolean,
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ctx: DecisionContext,
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): String {
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val pct = (equity * 100).roundToInt()
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return if (ctx.toCall > 0) {
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val need = (breakEven * 100).roundToInt()
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"About $pct% equity against ${ctx.activeOpponents} opponent(s); needed $need% to call profitably."
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val used = (threshold * 100).roundToInt()
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buildString {
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append("About $pct% equity against ${ctx.activeOpponents} opponent(s); ")
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append("raw pot odds require $need%, adjusted decision threshold $used%.")
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if (mistakeApplied) append(" Skill error changed $intended to $chosen.")
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}
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} else {
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"About $pct% equity against ${ctx.activeOpponents} opponent(s), no bet to face."
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buildString {
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append("About $pct% equity against ${ctx.activeOpponents} opponent(s), no bet to face.")
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if (mistakeApplied) append(" Skill error changed $intended to $chosen.")
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}
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}
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}
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}
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@@ -56,14 +56,13 @@ class OpponentModel {
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private const val MIN_SAMPLE = 25
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/**
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* What an ordinary player's bet-and-raise share of actions looks like.
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* Prior for an ordinary player's bet-and-raise share of actions.
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*
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* NOT 0.5. Actions counted include folds, checks and calls, so even an
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* aggressive player only bets or raises about a third of the time.
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* Treating 0.5 as neutral made every opponent read as passive, so the two
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* skill levels that consult this model tightened against the whole table
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* and lost money for it — the exploitation feature was a handicap.
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* Actions counted include folds, checks and calls. The controlled style
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* calibration measures a neutral Tight-Aggressive profile at about 0.22;
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* this prior is guarded there rather than justified by an assertion that
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* merely checks whether a constant looks plausible.
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*/
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const val NEUTRAL_AGGRESSION = 0.32
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const val NEUTRAL_AGGRESSION = 0.22
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}
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}
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@@ -22,7 +22,7 @@ enum class SkillLevel(
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// hands, which is not two difficulty levels — it is one, labelled twice.
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BEGINNER("Beginner", equityIterations = 120, errorRate = 0.30, potOddsRespect = 0.20, positionAwareness = 0.10, readsOpponents = false),
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INTERMEDIATE("Intermediate", equityIterations = 500, errorRate = 0.16, potOddsRespect = 0.52, positionAwareness = 0.40, readsOpponents = false),
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ADVANCED("Advanced", equityIterations = 1200, errorRate = 0.07, potOddsRespect = 0.76, positionAwareness = 0.70, readsOpponents = true),
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ADVANCED("Advanced", equityIterations = 1200, errorRate = 0.07, potOddsRespect = 0.76, positionAwareness = 0.70, readsOpponents = false),
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EXPERT("Expert", equityIterations = 3000, errorRate = 0.010, potOddsRespect = 1.00, positionAwareness = 1.00, readsOpponents = true),
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}
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@@ -0,0 +1,72 @@
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package com.jsjdesigns.poker.bot
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import com.jsjdesigns.poker.core.cardsOf
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import com.jsjdesigns.poker.game.DecisionContext
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import com.jsjdesigns.poker.game.Seat
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import com.jsjdesigns.poker.game.Street
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import kotlinx.coroutines.test.runTest
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import kotlin.random.Random
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import kotlin.test.Test
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import kotlin.test.assertEquals
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import kotlin.test.assertFalse
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import kotlin.test.assertTrue
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class DecisionTraceTest {
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private fun context(bot: MathBot, street: Street, board: String): DecisionContext {
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val seat = Seat(0, "Expert", 200, bot)
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seat.hole = cardsOf("Ah Qh")
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return DecisionContext(
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street = street,
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seat = seat,
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board = cardsOf(board),
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pot = 80,
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toCall = 20,
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minRaiseTo = 60,
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maxRaiseTo = 200,
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activeOpponents = 1,
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seatsActingAfter = 1,
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bigBlind = 2,
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history = emptyList(),
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handNumber = 1,
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decisionToken = 1,
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bettingReopened = true,
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)
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}
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@Test
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fun `river does not receive a fictional implied-odds discount`() = runTest {
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val profile = BotProfile("E", SkillLevel.EXPERT, PlayStyle.TIGHT_AGGRESSIVE)
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val flopBot = MathBot(profile, Random(77))
|
||||
val riverBot = MathBot(profile, Random(77))
|
||||
|
||||
flopBot.act(context(flopBot, Street.FLOP, "2c 7d 9s"))
|
||||
riverBot.act(context(riverBot, Street.RIVER, "2c 7d 9s Jc 3h"))
|
||||
|
||||
val flop = flopBot.lastTrace!!
|
||||
val river = riverBot.lastTrace!!
|
||||
assertEquals(
|
||||
flop.decisionThreshold,
|
||||
river.decisionThreshold,
|
||||
1e-12,
|
||||
"street alone must not apply a blanket discount to pot odds",
|
||||
)
|
||||
assertFalse(river.adjustments.any { "implied" in it.name.lowercase() })
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `trace records the rule that actually produced the action`() = runTest {
|
||||
val bot = MathBot(
|
||||
BotProfile("B", SkillLevel.BEGINNER, PlayStyle.TIGHT_AGGRESSIVE),
|
||||
Random(11),
|
||||
)
|
||||
bot.act(context(bot, Street.RIVER, "2c 7d 9s Jc 3h"))
|
||||
|
||||
val trace = bot.lastTrace!!
|
||||
assertEquals(trace.intended != trace.chosen, trace.mistakeApplied)
|
||||
assertTrue(trace.decisionThreshold >= 0.0)
|
||||
assertTrue(trace.adjustments.isNotEmpty())
|
||||
assertTrue("raw pot odds require" in trace.reason)
|
||||
assertTrue("adjusted decision threshold" in trace.reason)
|
||||
}
|
||||
}
|
||||
@@ -83,15 +83,13 @@ class OpponentModelTest {
|
||||
}
|
||||
|
||||
/**
|
||||
* The neutral point is NOT 0.5. Folds, checks and calls are counted too, so
|
||||
* even an aggressive player bets or raises only about a third of the time.
|
||||
* Assuming 0.5 made every opponent read as passive, and the skill levels that
|
||||
* consult this model tightened against the whole table and lost money for it.
|
||||
* This is only a broad sanity bound. The actual prior is validated by the
|
||||
* controlled simulator style calibration against a neutral TAG profile.
|
||||
*/
|
||||
@Test
|
||||
fun `the neutral baseline reflects a realistic bet-raise share`() {
|
||||
assertTrue(
|
||||
OpponentModel.NEUTRAL_AGGRESSION in 0.2..0.45,
|
||||
OpponentModel.NEUTRAL_AGGRESSION in 0.15..0.35,
|
||||
"a plausible neutral bet/raise share, was ${OpponentModel.NEUTRAL_AGGRESSION}",
|
||||
)
|
||||
}
|
||||
|
||||
@@ -43,8 +43,9 @@ class ProfileBehaviourTest {
|
||||
minRaiseTo = 4,
|
||||
maxRaiseTo = 200,
|
||||
activeOpponents = 5,
|
||||
// Alternate position so the measurement is not biased either way.
|
||||
seatsActingAfter = if (it % 2 == 0) 0 else 2,
|
||||
// Six-handed: one seat per orbit is last to act. A 50/50 split
|
||||
// materially over-weighted the in-position widening branch.
|
||||
seatsActingAfter = if (it % 6 == 0) 0 else 2,
|
||||
bigBlind = 2,
|
||||
history = emptyList(),
|
||||
handNumber = it + 1,
|
||||
@@ -57,7 +58,7 @@ class ProfileBehaviourTest {
|
||||
return entered.toDouble() / hands
|
||||
}
|
||||
|
||||
private suspend fun assertPlaysLikeLabel(style: PlayStyle, skill: SkillLevel, tolerance: Double = 0.14) {
|
||||
private suspend fun assertPlaysLikeLabel(style: PlayStyle, skill: SkillLevel, tolerance: Double = 0.06) {
|
||||
val vpip = measureVpip(BotProfile(style.label, skill, style))
|
||||
assertTrue(
|
||||
abs(vpip - style.looseness) <= tolerance,
|
||||
@@ -108,7 +109,7 @@ class ProfileBehaviourTest {
|
||||
val beginner = measureVpip(BotProfile("R", SkillLevel.BEGINNER, PlayStyle.ROCK))
|
||||
val expert = measureVpip(BotProfile("R", SkillLevel.EXPERT, PlayStyle.ROCK))
|
||||
assertTrue(
|
||||
abs(beginner - expert) < 0.12,
|
||||
abs(beginner - expert) < 0.06,
|
||||
"a beginner rock (${"%.1f".format(beginner * 100)}%) and an expert rock " +
|
||||
"(${"%.1f".format(expert * 100)}%) should both be recognisably tight",
|
||||
)
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
package com.jsjdesigns.poker.bot
|
||||
|
||||
import kotlin.test.Test
|
||||
import kotlin.test.assertFalse
|
||||
import kotlin.test.assertTrue
|
||||
|
||||
class SkillMechanismTest {
|
||||
|
||||
@Test
|
||||
fun `expert has a distinct opponent-reading mechanism`() {
|
||||
assertFalse(
|
||||
SkillLevel.ADVANCED.readsOpponents,
|
||||
"Advanced should play strong card-and-position poker without exploitation reads",
|
||||
)
|
||||
assertTrue(
|
||||
SkillLevel.EXPERT.readsOpponents,
|
||||
"Expert should differ by mechanism, not merely a nearby constant",
|
||||
)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user